Unsolved Create map based on Small Island

Discussion in 'World Editor' started by bob64, Mar 6, 2022.

  1. bob64

    bob64
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    Hello,

    I already manage to create my own may using a generic template.

    But this time, I would like to start from Small Island map.
    What I did :
    - I unzipped the map inside mods/unpacked.
    - I changed the name of Small-island using find in files Notepad++ feature.
    - I changed the name of the files (name that contains "small_island" were changed with the new name)

    --> It still crashes on loading.

    Any point I missed?
     
  2. el_ferrito

    el_ferrito
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    I usually unzip to the levels folder rather than the mod folder. But otherwise no.

    Try changing the level.info file, but put the new name in manually for the title, etc. Some of the vanilla maps reference something instead of stating the name. Maybe that causes an issue. No idea, just guessing.

    Good luck
     
  3. bob64

    bob64
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    Hi,

    I tried to replace the description fields that contains a sort of path by simple text.
    It does not work... Still chrashing during "Forest" loading...

    Sad.
     
  4. ltntai

    ltntai
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    Probably too many occurrences were overwritten in the mass renaming process. Try again with a new copy of the level, and use slashes so only the paths gets renamed. In Notepad++ replace all /small_island/ with /bob64_island/
     
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  5. bob64

    bob64
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    Yeahhhh, thank you very much Itntai. It is working that way!
    --- Post updated ---
    But.... ground textures does not work... (Terrain painter).
    I converted the map to PBR (it was) but the texture are still broken.
     
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  6. ltntai

    ltntai
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    If you didn't rename the terrain, terrain painter should work without extra steps. If you renamed the terrain and then reloaded it in the editor, painter starts working when you save the map, delete the extra terrain files from 0.24/levels and restart the game. It still uses the SmallIslandTerrainTextureSet (in art/terrains/main.materials.json).

    You can change it to bob64_islandTerrainTextureSet in that json (delete the ID code between the " " so the game creates a new one). In editor, choose theTerrain and change the set in inspector window. Then open the terrain painter's material library and save changes to file. Black terrain goes away and the new set starts working.
     
    #6 ltntai, Mar 7, 2022
    Last edited: Mar 7, 2022
  7. bob64

    bob64
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    Terrain material library is still here and looks good.
    On terrain painter window, I had to click on "<Add Terrain Material>"
    Then I had a list of texture. But if i select it and try to paint.
    But terrain remains black.... (previously I had the orange "no texture" texture).

    What I did before : I imported a heigh map. The shape is good, but no terrain texture applies.
     
    #7 bob64, Mar 7, 2022
    Last edited: Mar 7, 2022
  8. ltntai

    ltntai
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    screenshot_2022-03-07_19-16-37.jpg
    Not sure how it goes with an import
     
  9. bob64

    bob64
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    This what i have :
     
  10. ltntai

    ltntai
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  11. el_ferrito

    el_ferrito
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    Agreed. Check your base texture size matches your base texture file resolution. It doesn't have to be the same as your map, because you can change that on the right hand panel (first image).
     
  12. bob64

    bob64
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    I manage to make it work.,
    Started some modification. Saved and exit the game.
    Now crashing at the beggining of the loading process.
    Very disapointed and fed up.
    --- Post updated ---
    Question :
    I'm unzipping the content of small-island.zip in 0.24/mods/unpacked folder. The new name is Bob_Island.

    I don't know why but some file on a Bob_island folder located under 0.24/levels. Is it normal?
     
  13. ltntai

    ltntai
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    Saved changes go to 0.24/levels/bob_island. You must cut and paste its contents to unpacked/bob_island if you want to pack the map. If you see extra .ter or terrain.json files in 0.24/levels, delete them. They might be causing the crash.
     
  14. bob64

    bob64
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    Loading is working now.
    I created a generic base map to have a single color instead of having backgroung that does not match the new terrain.
    I keep fighting against color of some items.

    I leave this thread open as I might have some new questions soon.
     
  15. bob64

    bob64
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    Hello,
    What about mission?
    I created 3 missions for the map I'm currently editing.

    They are saved on "\0.27\gameplay"

    Should I copy them into "0.27\mods\unpacked\westcolorado\levels\WestColorado" ?
     
  16. ltntai

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    If the missions are time trials made with the Race/Path Editor then put them in /westcolorado/quickrace/
     
  17. bob64

    bob64
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    Thank you!
     
  18. bob64

    bob64
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    Hello,
    I tried to to what you explained, but it does not work.
    The way it was solved on "\0.27\gameplay" is the following :
    a folder : "\0.27\gameplay\002_jumpsession"
    then 3 files :
    - info.json
    - preview.jpg
    -race.race.json

    I tried to move the folders. I also tried to move the files (renaming prior moving);
    - jump.info.json
    - jump.jpg
    - jump.race.json
    --> Does not work as well... :-(

    An,y idea on what I'm doing wrong?
     
  19. ltntai

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    I'm not familiar with the mission editor and the gameplay folder structure. Looks like it depends on the type of mission you have, and I think there's no need to rename the files. Maybe this video helps to figure it out (2:21):
     
  20. bob64

    bob64
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    Thank you, the video was very helpfull, to guive you some feedback :
    the mission folder is to be set as following :
    "0.27\mods\unpacked\westcolorado\gameplay\missions\westcolorado"
    and then 2 subfolders : "crawl" and "time trial" that contains the mission folder
     
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