when will traffic be fixed?bots are infuriating:they fly into oncoming traffic, crash into a fence on the passage through the dam on the automation test track and into other objects on other maps, for example, poles, pitchfork back and forth, they can crash into me just like that,get used to the bumpers on the automation test track,drive too slowly in the mountains on the automation test track, you can't play with them anymore I want to
What about when you set the AI on flee on West Coast's race track and then the AI doesn't follow the track the correct way?
Oof, this happened to me with msfs2020 Heres how to fix it: Go to the files were you have beamng (c drive ect) i think its when you click on the file icon at the bottom, you will see your drives, whatever drive your games on right click it and click “repair drive” and let it do its thing, after its done, go into steam/steamapps/common and you will see “beamngdrive” delete that folder and try it then, Iirc thats how you do it
Any plans to add option to lock diffs in modern rally cars? I remember watching after the race commentary that one of the rally drives loses power so he decided to lock diffs and that "fixed" the issue.
Hello everyone, I'm having a serious problem. Ever since Monday my world editor has started breaking. First, Camera path editor stopped working. The next day after the hotfix, script AI started crashing my game several times and camera path editor completely stopped working. Today, Script AI, Camera Path editor, and scene tree have broken for me. I have tried uninstalling and reinstalling the game, removing and re-downloading all my mods, and clearing cache. All have failed to fix the issue. I can't even open world editor on some maps without my game crashing. Is anyone else experiencing this problem? Does anyone have a fix or know what's going on? I think this is a serious bug. Screenshot from Monday when my camera path editor broke Screenshot taken around 10 minutes ago
Mods do tend to break the world editor, does this happen in safe-mode? And if it does, could you try it entirely without mods with your current userfolder?
I already did something else. Someone in BeamNG Drive Official Discord found a solution by renaming your BeamNG Drive folder to "BeamNG.DriveORIGINAL". This creates a factory reset copy of the game when you start it and fixes the problem. But you have to backup all your mods so they don't get permanently deleted. I have no clue what mod broke the world editor, but it works now with the method I used. The ORIGINAL folder is the regular game files, now preserved. You can transfer your files from it to the factory reset copy.