Does anyone here have one of the options of steam deck and if so, how well does it handle beamng, plus can it run mods like normal?
I don't want to fuel the fire here, but think of it this way: Beamng uses 1 cpu CORE per car, it's that intensive. Now imagine spawning 15 cars -- each of them have their physics values recalculated 2,000 times per second, and that's when they're driving without incidence. You'll need a pretty beefy cpu to run 15 cars smoothly in the first place. If you bump into them, there will be another load of additional calculations for the damage, for all the involved vehicles. Now imagine a properly severe crash rather than just a bump. Also, the ai traffic has to obey traffic laws and lights, as well as react to your interactions with them (cops come after you if you do something questionable, ai cars might try to run away from you if you hit them multiple times......) In short, this is one cpu-intensive game, but honestly, I think Beam has a unique beauty of its own. --- Post updated --- I would love to try beam on a Steam-Deck, though that's going to remain as a dream for now.
I'm pretty sure it only uses a thread per car, but a lot of threads are already taken by other processuses.
So im a new steam deck owner. the first thing i did was try to play beam on it. so far it runs quite fantasticly. i cant reccomend you use any ai cars as it crashes the game but i usualy stay at a solid 40fps (the refresh rate i set my deck to) every map seems to run quite well aswell. with the fan set to max the game barly climbs over 65c on the deck aswell. it defaults to mid/high graphics settings aswell. intense crashes dont seem to dip the frame rate at all and only on the enitial load in does the preformance suffer but after eveything has loaded it works just fine.