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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. ultranew_b

    ultranew_b
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    Nice work Nadeox! Looks real !

    I started this a couple days ago, yet unnamed and in early stages. A long and windy cliff side road. Just purchased Bobs Track Builder, so this is my BTB learning level ! lol


    (imported from here)
     
  2. SHOme1289

    SHOme1289
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    I'd leave those...things....off the map. Not to insult you, but the def look too "late-80's" graphics for what the rest of the map/cars look like...At least make them sprite images? (or whatever those constant-viewed rotating pictures is called, like the trees in TDU2 or something)
     
  3. Rokzy rules

    Rokzy rules
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    Ehm.. I don't know how to do forward facing sprites currently so...... yeah


    btw they'll only be in a few fields to save fps
     
  4. aljowen

    aljowen
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    Here you go: http://docs.garagegames.com/torque-.../World Editor/Adding Objects/GroundCover.html
    Its pretty easy to do once you have done it once. It really does improve how a map looks a ton if you get this right, good luck.
    This also fills the terrain for you based on ground texture rather than you having to place them manually so it will take much less time to add.
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    Billboards
     
  6. Pontiac

    Pontiac
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    I have a problem, why does it have shadings? It really annoys me because i have been trying to fix it alot of times and still it shows some shadings, i really want this damn thing gone.
    Here is the picture of the problem with a wireframe.
    Torino 7.png Torino 8.png
     
  7. TomiL88

    TomiL88
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    In face mode, select all and then from the left panel. under Normals -> Recalculate
    If that wont work. Then select all vertices and press W and choose Remove doubles
     
  8. BaronRedStorm

    BaronRedStorm
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    Currently in the making of A Gavril grand marshal Muscle Only just started and the spoiler is the first thing What do you guys think?
    fullsize.png
     
    #2828 BaronRedStorm, Sep 3, 2014
    Last edited: Sep 3, 2014
  9. VeyronEB

    VeyronEB
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    I think it looks as though you extruded some faces from the body :|
     
  10. Rokzy rules

    Rokzy rules
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    that's the decals
     
  11. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    He is talking about the spoiler I think. Looks like you selected a face from the trunk and extruded. Then did the same to create the horizontal part. That's not the correct way to make a spoiler and will end up looking blocky.
     
  12. SixSixSevenSeven

    SixSixSevenSeven
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    it looks to be angled in the wrong direction too
     
  13. BaronRedStorm

    BaronRedStorm
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    :/ I am still a newbie at blender I think i know a way of smoothing the spoiler though i am currently working on the engine Power at the moment

    - - - Updated - - -

    Oh and the blocky-ish Type spoiler Is like that for a reason I am basing the spoiler off of this with slight edits
    sti8new.jpg
     
  14. chris_lucas

    chris_lucas
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    GTA Physicz
    [webm=]http://www.beamng.com/attachment.php?attachmentid=40088&stc=1&d=1409768442[/webm]
     

    Attached Files:

  15. JAM3SwGAM3S

    JAM3SwGAM3S
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    Engines like - "nah, you guys go on. Im staying here"
     
  16. aljowen

    aljowen
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    Does the tank have so much mass that the map now revolves around it?
     
  17. chris_lucas

    chris_lucas
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    It has probably too much BeamSpring.
     
  18. disloyalpick

    disloyalpick
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    I have not bought the game yet due to real life financial issues. But I do plan to eventually buy it in the future.


    This is being made for RoR ATM, but since it turned out so well, I would like to introduce it to BeamNG, once I can finally buy the game.



    trok.jpg


    trok.png
     
  19. RobertGracie

    RobertGracie
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    Now that looks an interesting truck...I hope to see it soon down in the mods section of this Site, for an RoR model it looks extremely high Definition...
     
  20. disloyalpick

    disloyalpick
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    Thanks. :)

    Here is a wireframe. It is somewhat low poly. This is my best model I have ever done. :D



    C280.png

    And a shot of the underbody.

    trok.png

    And one of the driveline stuff.


    C280.png
     
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