can you fix the deformation? it's kinda spiky in some places and the car is much much stronger than irl
So you modified the jbeam to roughly fit the shape of the car, but you don't know how to edit the beamstrength?
Believe me it's way harder than just changing some values... Moving nodes around to fit the shape is much easier than getting the correct deformation. And fixing spiking is a whole another level.
love the mod and have a ton of fun with it. but sometimes i notice that it looks like the rear brake disc and possibly also hub is off center. Nothing deal braking but decided to let you know anyway .
how fast were you going there? and how big was the overlap? did you manage that without using the mod from AgentY?
Are you crashing the car offset by the barrier? Because I tried crashing offset and it's like the real one. Crashing flat on the center of the barrier has a similar result like yours.
yes, i did it with a 40% overlap like they do in ncap, i even did more attempts to get it as accurate as i can