Cancelled Gavril grand marshal Muscle edition(download taken down due to lack of effort)

Discussion in 'Mods and Skins' started by BaronRedStorm, Sep 3, 2014.

  1. BaronRedStorm

    BaronRedStorm
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    817
    Simple mod i made makes the grand marshal faster And looks Like a muscle car sorta
    Its Much faster than the Regular grand marshal Enjoy ^.^
    Credits go to Gabester for the original car
     

    Attached Files:

    • screenshot_00078.png
    #1 BaronRedStorm, Sep 3, 2014
    Last edited: Sep 4, 2014
  2. WrongBrothers

    WrongBrothers
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    311
    Re: Gavril grand marshal Muscle edition

    Look, there are several problems with this mod.
    1: The hood. You made it bigger on the outside, but not on the inside. Also, literally all you did was select a rectangle of faces and lift them up. And there are no JBeam changes.
    2: The spoiler. First, the poly flow is awful. Second, it's not even the same on both sides. Third, it's still part of the bootlid. Fourth, it's not generating downforce but upforce (you have it angled upwards, lifting the rear end up). Fifth, the actual spoiler bit (not the supports) is only one poly thick. You need a second layer, it can't just be this mysterious material that has no thickness. Lastly, you did no JBeam work here either.
    3: The engine mods. All you did was increase the torque curve, which has not really improved performance too much (just shakes the rear axle when you floor it). Also, you renamed it as a 4.5L V12. Why, then, does it look mysteriously like the stock V8?

    I think instead of making a bunch of mods, all pretty low quality, you should just have one where you can learn how to use Blender properly and how to JBeam.
     
  3. BaronRedStorm

    BaronRedStorm
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    817
    Re: Gavril grand marshal Muscle edition

    Yeah maybe i should :/ shall i take this down then i have no experience With Jbeam and i am not a good modeler
     
  4. modingisfun

    modingisfun
    Expand Collapse

    Joined:
    Jan 20, 2014
    Messages:
    5
    Re: Gavril grand marshal Muscle edition

    well try to improve on them than re-release them better
     
  5. RedBolide

    RedBolide
    Expand Collapse

    Joined:
    Apr 22, 2013
    Messages:
    362
    Re: Gavril grand marshal Muscle edition

    Dude. You really need to start learning from your mistakes. Every time you release something, it's always problematic and poorly made. Instead of just slapping projects together and spamming the forum, spend some time and effort on your mods. It seems like every time you release something, it has a ton of major issues that you seem to have overlooked. First of all, have some pride in your work. When you release something into the forum, it will affect your reputation. Right now, you have a rep for releasing incomplete and effortless mods. That's not a good reputation to have, especially if you want to continue modding. Second, I advise making a beta group if you plan on doing more mods. Before you release them into the forum, have your group test your mods. That way, your testers can catch all the small bugs. Finally, don't give up on projects so easily. You seem to be moving project to project without actually making progress on anything. On almost all of your threads, you have started a project, then immediately cancelled it or put it on hold. Stick with your projects. If you don't plan on finishing a project, it would be better if you posted your pictures in the Community Screenshots thread. I'm not typing this to bash you or anything. I just really want this forum's quality to improve so I can release my own content.
     
  6. 14ramosr

    14ramosr
    Expand Collapse

    Joined:
    Sep 7, 2013
    Messages:
    979
    Re: Gavril grand marshal Muscle edition

    ^^^^ that exactly. Dont be hard on yourself, take your time with everything you make, learn what you need to. Even the best modders started off as newbs. For example (hopefully drowsy wont hate me for this :p) his first mod, which was basically a mesh swap on the Bolide with a Porsche 911 mesh, with simple jbeam changes, earned him a lot of flak from seasoned modders. It got to the point that I thought he wasnt going to make anything else. But then he released better and better mods, and now he is part of the dev team. He learned from his mistakes, took his time, and learned what he needed to learn. Some day you could be an amazing modder, but youve got to push yourself in order to do so.
     
  7. BaronRedStorm

    BaronRedStorm
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    817
    Re: Gavril grand marshal Muscle edition

    Yep i shall stop releasing crappy mods should i take this one down?
     
  8. shockwaffleman

    shockwaffleman
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    152
    Re: Gavril grand marshal Muscle edition

    You should. Start a new mod, work on it for anything between a few weeks and a few months, and THEN release.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice