The old Pessima definitely is in need of a remaster, some of the bigger issues on it include the lights, engine/engine bay, suspension and it's lacking the 80s feel. The design feels more like a 90s car trying to imitate the 80s
actually yeah good point now i think about it, definetely could do with some brushwork idk we'll see, it's definetely somewhere in the pipeline if not 0.25
Yeah idk if it would come this update I assume the Covet will get its own 2L engine, I think the Moonhawk will be remastered before it
i mean they were apparently *shooting* for an easter release so i would not be surprised if it did come out in may
i was looking for old pictures of some cars and the dirt that makes the car look old is really nice, hope that we could choose how dirty our car gonna be and in a near future, how the car gets dirty when passing in the mud look how good is this windshield
Honestly just having a slider for dirt build-up/rust on the cars would be nice, and probably something that wouldn't be too hard to implement?
Literally sat today and increased the contrast on the dirt on the D-series windshield (yes it has dirt on it, LOVE that detail. Place the sun low and look at the sky from knside and youll see it) just to get that used, non-brand new, feel to it. I also toyed around with adding a dull shape of the dashboard to the texture for some extra immersive feeling.
One of the advantages of PBR is that the dev team can compress what was all four available material layers in old vehicle materials down into two. Nearly every official car's materials still have two available layers unused ATM, so scratches/rust/dirt could be added there, potentially dynamically. The bigger challenge is in applying this layer in response to what's happening at the time, using vertex color or some type of node condition to blend between normal paint and damaged or dirty paint* (and in the case of dirt, back again should the player drive through water). *since rust is unlikely to need to be dynamic, this is less of a factor there
I don't think anyone's posted this here but https://www.reddit.com/r/BeamNG/comments/u8ngdz/was_looking_through_some_of_beamngs_code_and_it/
I remember tire temperatures and wheel thermals being something that people were talking about a while ago - it was a freqently-requested feature.
It was during the PBR teaser I think --- Post updated --- It seems weird how BeamNG is 10 years old and still doesn’t have a weather system thats worth using.
This unfortunately does not really mean much. We know that they are working on tire thermals and I doubt that the BeamNG team would just put in the working tire thermals code and just comment it out for an update. For me, this just means that they are working on it.
This also means that the current 'Old Paint', as is currently the name for the ensemble of rust and paint degradation effects, can be separated from the paint designs, acquire its own distinctive substance and be implemented on any paint scheme available in BeamNG, literally multiplying the possible combinations in perpetuity.
Maybe the idea of game engine features being added/revamped is coming into fruition after all.. aero next hopefully
The devs have been talking about adding tire thermals for a while, and I don't believe it would take nearly as much modification to the engine to add this than completely redoing the entire aero system. To redo the aero system, they would very likely have to change the way nearly every JBeam file in the game works, also rendering nearly all mods added before this new update completely outdated. An aero system update would be a huge undertaking and would make massive changes to the game engine and just the way it works overall.
They have already redone the aero system once and updated every vanilla car manually to work with the new update and every single mod had outdated aero and most are still not up to date, and seems like not many people even noticed that at all, the difference is only visible when driving at 100+ km/h