AI buses stopping at bus stops

Discussion in 'Ideas and Suggestions' started by fred3, Apr 20, 2022.

  1. fred3

    fred3
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    It would make the AI traffic more realistic for AI buses to stop at bus stops. There would be buses that drive different lines, and the doors would open.
     
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  2. Blue Bird Gaming

    Blue Bird Gaming
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    that would be cool, not sure how AI works though
     
  3. ltntai

    ltntai
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    AI bus routes would be fairly easy to make if a decal road could be tagged as "bus line" (or something vehicle specific), so that only those vehicles could spawn and drive on it and ignore all other paths. I tested a quickly made 101 Norte bus route, oneway looped road with wide curves and AI can handle a bus through it without damage or getting lost (I deleted nearby AI roads). I don't know if it's possible to make "stop & go" triggers for AI yet.
    screenshot_2022-04-21_00-08-52.jpg screenshot_2022-04-21_01-02-35.jpg
     
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  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Doesn't need to follow a specific route, just stop at a bus stop, open doors for a while, close and drive again. There could be some LUA stuff added for it to work.
     
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  5. ltntai

    ltntai
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    I think they need very detailed routes indeed. Now they just cause mayhem getting stuck on paths not very suitable for them.
     
  6. Jsap20

    Jsap20
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    I think it would need to be an option in the AI menu, for example, "detailed AI paths"; that way it could be turned off. It should also be a probability that way all the busses on the map don't cram into a bus stop. So they would only stop every few times. But it's a good idea
     
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  7. fred3

    fred3
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    That would be nice, also they wouldn't need to be specific routes
     
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