Is this suppose to look like this? Also it would be nice if water puddles were removed from that part of the map.
the etk k series and 800 automatic transmission turns the motor too much,I press the gas a little bit,and the motor turns the box up to 4 thousand,although in real cars the gas must be pressed much harder to reach 4 thousand, only if I press the pedal lightly, then the motor will not exceed 3 thousand, and vivace and tograc have too short gears, the car goes 34 km for 1, h it is necessary to lengthen them, and if I don't press the gas hard in the pessima and the automatic, then the box turns even up to 3 thousand the motor spins, and in the etc it would have already twisted up to 4, in the etc it is necessary to adjust the automatic box so,so that when the gas is not pressed hard she did not turn the motor much, up to 3 thousand, and when pressed just a little bit to 2, then it will be realistic, and in vivace and tograc to lengthen the gears
I like how in many games I struggle to find cars that look good to drive but to me all the cars in BeamNG are extremely enjoyable
the light beam stopped turning on with the shift + n keyboard shortcut, I CHECKED THEM, they work, I reassigned them in the game and still does not work, only through the radial menu you can turn it on --- Post updated --- it turns out that the opentable mod was assigned to this keyboard shortcut and therefore the light beam did not work
@a plane guy made me aware of this rather strange one: There are two materials from likely very early versions in art/materials.cs found in gameengine.zip. This does not seem like much of an issue, but it does cause mod conflicts. The highlighted materials are the ones I'm talking about: Would be nice to have these removed
Torquecurve app seems to be slightly broken now, displays from 1 to 3 more max ps than the car really has, it used to be exactly the same as it has, not sure when it broke and why Also automated testing seems to be using ABS for brake test even if the vehicle doesn't have ABS equipped
What's going to happen with the powerglow skins? The remasters that had them previously don't anymore. The SBR4 still has it, however it is Materials V1: I did see someone tried to make them work with PBR judging by these files: but they just don't look as good as pre-PBR powerglow when applied. Will you fully remove the skins (maybe also glowcity), keep them in Materials V1, leave them like this or work on PBR emissions?
Was anybody able to edit the pools of the traffic that spawns ingame? I found "Traffic Debug" menu in the editor and there was an option to Add or remove a vehicle, but if I click on it I cannot do anything and there isn't even any cross to close the menu, esc etc. doesn't work
Just a quick question, why nun of the cars in game come with power steering? I see there’s options for adaptive power steering for certain cars that should come stock with it. --- Post updated --- Why does your game look so pretty lol are you using reshade?
in etk of all series except I, the machine sometimes switches at high speeds in the letter there is no such thing on the machine, I press the gas harder, it switches at 3 thousand, and in etc, I press the gas a little bit and only when pressed hard, it switches to 3 revolutions, and sometimes when I pressed the gas to the floor, the box does not throw off the gear when the revolutions have reached up to 6 thousand and I release the gas only when pressed after a while, he throws it off, or sometimes after that I press the gas a little bit on acceleration and the motor turns the revs to the maximum, it is necessary to make the time of shifting the box as in pessim , because in etc, when the gas is pressed, the automatic turns the motor up to 4.5 revolutions by less than half. --- Post updated --- in etk of all series except I, the machine sometimes switches at high speeds in the letter there is no such thing on the machine, I press the gas harder, it switches at 3 thousand, and in etc, I press the gas a little bit and only when pressed hard, it switches to 3 revolutions, and sometimes when I pressed the gas to the floor, the box does not throw off the gear when the revolutions have reached up to 6 thousand and I release the gas only when pressed after a while, he throws it off, or sometimes after that I press the gas a little bit on acceleration and the motor turns the revs to the maximum, it is necessary to make the time of shifting the box as in pessim , because in etc, when the gas is pressed, the automatic turns the motor up to 4.5 revolutions by less than half.
The lightbar on the Bastion is not set up correctly. The illuminated red texture always mirrors the blue texture, even though it is clearly not intended to. In the attached video you can see that the light flare props, and the light emitted, follow the proper pattern, whereas the textures do not
in modern etk and charrier cars, abs turns off early,in etk 854 tc on the machine, it turned off on ice at a speed of 45-50 kmh, and on mechanics at 40 and in vivace and other cars like hirochi and bruckel bastion, the same thing, but at 40,abs in reality turns off at 8 kmh,and here on 40 and it can even cause a skid, which is not acceptable for a modern car with abs at such a speed, but if you brake on an icy descent, then it turns off already at 30 kmh
we need to add more crossovers to the game, because it's only 1 this is tograc, I think it's better to add a crossover oo bruckel or etk
Tiny annoyance, but I just now noticed that when you go into FFB settings for your wheelbase, check the Use Response Correction Curve field, it used to give you a tip where to put the LUT file & what name it should have, but now when you do that, the graph will just turn white & no info will be given either