If you let the animation play through for 5 minutes it will generate the frames and play at real-time after that. I totally cleared the cache before uploading it, so i will upload a slightly faster version actually. And @ Veyron: You have to merge a lot of vertices as all the parts are separated, even each mesh is separated like the beams on the frame and so on. But that is what it's meant to be, I wanted to see it using Blender's soft body physics because it's cool i think. Also, strength settings for different parts, how would you suggest going about doing that exactly?
I am converting my private Trainee - Map, which i ve been working on the whole time i played an made mods for Rigs of Rods. The shadow error on this screenshot is solved meanwhile.
You can control the mass and strength of different parts of the model in Blender by assigning vertex groups that control mass and spring strength. (imported from here) Once you have created a vertex group for each, use the Weight Paint mode to control the distribution of each parameter in different parts of the model.
Having some fun with the Covet MRi (imported from here) (imported from here) (imported from here) (imported from here)
Preset and color correction in attachment. Expect some fps drop. I'm using color correction pack made by Jordan Parsons, avaitable here: http://www.garagegames.com/community/blogs/view/21825 Have fun
Welcome to Beamng.Nature This quick Picture documentary is How every Wild sedan suicides when it gets to stressed Step 1 Slowly breaks its fenders and hood Step 2 It begins to Defy gravity and get more damage Step 3 Now this is where it gets a lot of damage Step 4 Starts forming into a ball with a ton of extra damage And finally Step 5 Separation of parts And that is how a Wild sedan Suicides When stress exceeds OVER 9000!!! Watch us next time as we Watch a Hatchback explode
Gotta pay to avoid getting a ticket in this thing NOPE! (imported from here) " 'Gday sir! I do believe I am smoking a parking meter" (imported from here) (imported from here)