On Hold Fallout: Utah

Discussion in 'Terrains, Levels, Maps' started by Xelerate, Oct 14, 2018.

?

Should I try again?

  1. Yes

    93.0%
  2. No

    7.0%
  1. Xelerate

    Xelerate
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    Hey, so somehow even after deleting the file, verifying game integrity, and downloading another Utah file and putting it ingame, it still showed up like fallout utah. any ideas?
     
  2. Deleted member 197136

    Deleted member 197136
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    Guest

    You might have to completely reinstall Beam.
     
  3. Xelerate

    Xelerate
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    Uninstalled and reinstalled it from Steam. Unless there's a way to completely reset the game, it didn't work.
     
  4. Deleted member 197136

    Deleted member 197136
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    Guest

    Follow these exact steps:

    1. Unistall BeamNG from Steam
    2. Delete your BeamNG.drive User Folder (by default located in Documents/BeamNG.drive). Verify its location from Launcher > Manage User Folder > Open in Explorer. You may backup your mods first, please don't place them back until you verified the base game works fine.
    3. Delete BeamNG.Drive folder from Steam/Steamapp/common (If there is still a folder)
    4. Reinstall BeamNG
    If problem persists, check if it's your mods causing that.

    This is from the Wiki or whatever on how to do a complete reinstall. Did you follow all these steps?
     
  5. Xelerate

    Xelerate
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    wow look at that my utah is fixed

    im going to completely remake fallout utah
    nice
    --- Post updated ---
    why.png
    how do i get rid of that
    --- Post updated ---
    also question: drain the river or flood the river?
     

    Attached Files:

    • screenshot_2020-04-06_23-52-10.png
  6. Deleted member 197136

    Deleted member 197136
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    I think a dried up river bed would be neat, as it would be a fun path to speed down.
     
    • Agree Agree x 2
  7. Xelerate

    Xelerate
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    hey
     

    Attached Files:

    • screenshot_2020-09-06_09-10-09.jpg
    • Like Like x 1
  8. aeoe

    aeoe
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    upload_2020-9-6_16-13-37.jpeg
     
    • Agree Agree x 2
  9. Xelerate

    Xelerate
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    Ok i'm back guys. I reinstalled windows a little while ago because 2 year old windows installs are really awful, and decided to get back into BeamNG. I still have this issue with the ghosting on some of these objects and would really appreciate some help with that.
     
  10. aeoe

    aeoe
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    I'd suggest flooding this area a little, and then adding the 0.20 river physics to it
     
    • Agree Agree x 2
  11. Xelerate

    Xelerate
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    I might, however having the riverbed dried up is really awesome for racing.
     
    • Agree Agree x 1
  12. ltntai

    ltntai
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    Ghost elements are decal roads in MissionGroup > mines > other roads. Here's all 71 of them deleted.
    screenshot_2020-09-06_22-02-26.jpg screenshot_2020-09-06_22-03-15.jpg
    Then there is this
    screenshot_2020-09-06_22-05-44.jpg screenshot_2020-09-06_22-05-59.jpg
    and this (gas station bridge)
    screenshot_2020-09-06_22-06-55.jpg screenshot_2020-09-06_22-06-59.jpg
    decal road in MissionGroup > roads. I think that's all. Of course it's safer to delete them one by one, there might be something you want to keep.
     
    • Like Like x 1
  13. Xelerate

    Xelerate
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    i love you. ill check this out later
     
  14. Gabriel Pereira Saideles

    Gabriel Pereira Saideles
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  15. Xelerate

    Xelerate
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    718

    --- Post updated ---
    ok i made a thing. played around with the decals, still havent figured it out entirely but i think i'll get it. my main issue right now is the guard rails over the bridge, cant move them. right now everything is basically a placeholder, i have zero clue what i'm doing so basically everything here is subject to change. if you have ideas shoot them at me here or dm me them on discord.
    --- Post updated ---

    --- Post updated ---
     
    • Like Like x 2
  16. ltntai

    ltntai
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    One way to remove all the rails is to delete these from your level's forest folder:
    utah_guardrail_endcap_R.forest4.json
    utah_guardrail1.forest4.json
    utah_guardrail2.forest4.json
    utah_guardrailpost.forest4.json

    There are only ten or so rails in the whole map. Easy to rebuild if needed. Those would be scavenged as scrap metal anyway...
     
  17. Xelerate

    Xelerate
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    cool.
     
  18. Xelerate

    Xelerate
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    I don't wanna leave you guys without an update so:

    Didnt do much of anything today, was super exhausted and not up for Beam. I did check out Itntai's folder thing. I found the stuff but they weren't deleting and I wasn't in the mood to troubleshoot lol
    If you guys want I may make a discord server for this.
    1. i can tell you guys exactly what i'm doing as i'm doing it so you get quicker updates
    2. discord is a better platform for getting quick advice and stuff for this
    3. i am not a professional map maker by any means and it has been a while since i have played BeamNG so said quick advice would be very helpful so i can get this done faster and more efficiently

    I would still update here ofc

    School is coming up soon for me so development may slow a bit
    Sorry for not doing much today
     
  19. ltntai

    ltntai
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    In addition to my previous post, even though this sounds like a loading screen tip: You can use Forest Tools > Select Item to edit forest items. screenshot_2020-09-30_20-49-50.jpg
     
  20. Xelerate

    Xelerate
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    Hey.

    So yeah, this probably isn't happening, as I'm sure you've all figured out.
    I still like the idea, but I don't really have the skills, time, patience, motivation... it goes on.
    I think if some folks really want this to happen, I will make a Discord (or if there is one that would be good for development) which I think would be enough to keep me working. I've been busy, guys.
    I've been getting back into Beam, so who knows. I want to be more active in the community again and see whats new. It's crazy seeing how this game has gotten so much more advanced.
    If you have thoughts or questions, feel free to ask. If I do restart this project, it'll be from the beginning.
     
    • Like Like x 2
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