Mapping engine sound

Discussion in 'Content Creation' started by marco0020, May 17, 2022.

  1. marco0020

    marco0020
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    Joined:
    Aug 11, 2018
    Messages:
    28
    Hi. If you try an automation car exported in beamng, you will notice how realistic the sound is, and this is my question:

    I would like to map the sound of a wankel and of my motorcycle. Do you have any hints to map a sound?
    I saw that you can map it using 4 files (idle, rev, release and limiter) or using 60 or more file using one file for each rpm range (like file 1: 1000 rpm, file 2: 1500 rpm ecc)

    How do i split my full audio clip in different files without doing it manually?
     
  2. robben896

    robben896
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    Joined:
    Apr 30, 2021
    Messages:
    389
    if you have a constant rpm you just loop it seamlessly until it stops clipping but if its a 2nd or 3rd or 4th gear pull you have to find a way to cut out samples and then loop without it showing the rise in rpms. This is tricky and this is also why so many modern game companies now have started to experiement with engine synth because it means total freedom in terms of sound power and quality and no longer limited by microphone losses.
     
    • Agree Agree x 1
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