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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. Potato

    Potato
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    A few of the bridges on my Hirochi raceway don't have any collision. Is this just me?
     
  2. TechnicolorDalek

    TechnicolorDalek
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    I managed to break all the things with a quad-t75 gangbang on a covet. ;-;
     
  3. B_Wilco

    B_Wilco
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    I just found that out too.

    I also found that if the camera starts zooming to just hit 9 or 3 and it stops..
     
  4. RobertGracie

    RobertGracie
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    Its a known bug and it will be addressed eventually in the next update :)
     
  5. Potato

    Potato
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    How did you not melt your computer
     
  6. TechnicolorDalek

    TechnicolorDalek
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    Seven case fans.
     
  7. Cwazywazy

    Cwazywazy
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    Even with 6 case fans and an AIO having multiple T75s puts my CPU in near meltdown mode. (4.8GHz with a lot of volts to keep it stable.)
     
  8. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Known Bug.
    Use numpad to zoom in and out instead of controller.
     
  9. TechnicolorDalek

    TechnicolorDalek
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    That's because you got a shitty AMD "octo-core".
     
  10. BaronRedStorm

    BaronRedStorm
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    View attachment 40750
    ​Nobody will see this text lol
     
  11. Cwazywazy

    Cwazywazy
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    Because I got an AMD awesomo-core.

    (It was cheaper than yours and I'm at least 98% sure that it's not made to run cool with over 1.6v going through it.)
     
  12. bernard989

    bernard989
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    Having development version is really great. I hope that along with letting people use WIP vehicles and maps that they are really looking forward to, it will also provide an effective bug identifying service. I appear to be having a little bit of an performance problem when using the T75, my cpu and gpu usage doesn't increase or decrease but the fps goes down at random times quite frequently.
     
    #192 bernard989, Sep 10, 2014
    Last edited: Sep 10, 2014
  13. RobertGracie

    RobertGracie
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    Next rebuild for me 5960X with 8 cores and 16 threads....I am definitely gonna need fans to cool the beast...
     
  14. GabrielFarre

    GabrielFarre
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    Fap mmmm its masturbate :3 LOL or toó F.A.P Fuerza Aérea Del Peru
     
  15. Potato

    Potato
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    Something is wrong with the textures. Most people have that problem.
    This has been reported many times. 99% of the bugs that you will encounter in the game, the devs know about. It's pretty useless bug reporting unless its something special.
     
  16. DrKabel32

    DrKabel32
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    I just noticed that the part between the seats and wheel arches of the default van has some collision issues, the box clips through the floor and then lies on the frame/drive train. May just be me but wanted to point it out :)



    View attachment 40752
     
  17. Svpracer

    Svpracer
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    Quick question... How does one get a car onto the trailer for the Gravil D-Series? Is there a control for the door/ ramp?
     
  18. Arioh

    Arioh
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    its only me having problem that defaut car colours didnt appears and all cars initially white? (for example i modded materials file for Ivan's blista to have two tone paint on it, in regular version it have correct look, in new test beta build it's body is pure white...
     
  19. Nadeox1

    Nadeox1
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    BeamNG Team

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    Parking Brake. If it's on, ramp will lower, if it's off it will raise.

    Looks like it's part of the experimental thing.
     
  20. reecio

    reecio
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    I'm loving this Experimental version but a few issues that I have occur to me are: The T-75 is very poorly optimised as i get 23 FPS when i usually get 60, the trailer also tanks my FPS to 23, and finally, sometimes the game decides to ignore controller inputs or puts the reverse in i.e. I pull the sequential stick to go up a gear, but it puts it in reverse, this happens 1/5 of the time.
     
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