Thanks for adding actual support for mod key bindings, that will come in handy for A LOT of my mods!! No issues found with it, works straight out of the box like it should!
even in the new civetta , when the corsa mode is turned on , the name is written correctly on the speedometer , and corse mode is written on top in the left corner , and corsa is correct
They put the reduce steering at high speed and automatic countersteering together, and made it unavailable if the filter is Wheel(Direct). I'm using a high precision analog controller(non-FFB), so I always using Wheel(Direct) Filter when driving, even Gamepad is too slow for me. This enables me to countersteer during rallying very quickly, faster than any wheel user. And I use reduce steering at speed during tarmac racing, disable during gravel racing. Now I can only use Wheel(Direct) without any reduce steering at high speed, or use Gamepad filter and suffer slower response. So sad.....
When swiching to a different config of the same car, it doesn't seem to load the variables from the new config if they are default. For example if the first config had lower than default tire pressure, and the new one has default, it will load still with lower one. Unless you specify the default pressure in PC file.
yeah, the paints feel a little bit washed out on some cars. there's a mod that makes the photo mode ssao settings you choose stay in game after you leave. looks even better https://beamng.com/threads/ssao-mod-ssao-changes-in-photo-mode-stays-ingame.84125/
This will cause lots of problem when switch between cars that have race adjustable gearbox/suspension and most of the variables are default/unspecified
Thanks for the hint, it's actually the other way round, "Corse" is the desired term. I fixed it for the next update.
Maybe it gets stuck? The non-working part is obvious (after the pyrotechnical hinges fired I mean) but other than that I'd say it's pretty minor
After the pyrotechnic charges detonate, the gas struts that pop the door open also stop working, that's why it won't open anymore afterwards. Perfectly expected.
Some of the new misions feel a bit rushed and lacking QA to me, some typos in the mission descriptions and ending screens, and the cannon missions that I have tried (East coast and Small Island) start with the cannon not selected and the camera a few hundred metres below the map. Also, in the East Coast mission, I get a message that there are no cannons left at the start of the mission, and the mission is unplayable. Also, controller inputs seem a bit scuffed now. The steering filters don't seem to work so you can turn the wheels extremely fast, whereas it used to take almost a second to go from fully steering one way to fully steering the other. It also seems like the 'reduce steering at high speed' option doesn't work, but I may have configured it incorrectly. Going fast, no reduction in steering (Xbox controller):
I think they mean that after the doors popped off they magically get reattached temporarily when clicking on the marker that normally opens/closes them (as long as the doors are still more or less in place)
I didn't see a dev comment on this one. I tried clearing the cache and restarting everything, but it definitely seems like a bug. Some clusters of the Civetta don't have the lag issue.
Well, the latch should still work, right? When you click the button to open the door, it toggles the latch too. Kind of like the door on the T-Series' dump upfit. If you press the button to open it, then tilt it back, it opens, and if you press the button again, nothing happens untill the door closes again, then the latches re-engage.