Geez that’s a detailed engine setup. Would be interested to see one adapted to a front engine configuration for a possible pickup etc. engine swap.
Can recommend my cheaty SSAO mod, so that the cars dont seem to float as much, until they release the next gfx update The mod lets you keep the SSAO changes in Photo Mode, until the next time you opensaid Photo Mode. My mod screens first, vanilla second shots.
Development screens supposedly of my gfx mod, but with a twist. This is all just adjusted values in BeamNG. Ive also forced use of the new tonemap, which im not sure it uses in 0.25 cause well.. i dove right in. The tinemap wont be part of a gfx mod because id feel like an a-hole releasing something theyve been working on for quite a while without ther permission, feels like i could ruin things. Anyways, heres how my BeamNG looks now, with the new tonemap, postfx values set in world editor, my ssao mod (lets you keep the ssao values set in photo mode) and also my sun flare, which is two vanilla flares in one. for good measure
About 6h nonstop. Have to keep working on it tho as I have things in mind and still need to fix some other things. But meanwhile I work on it you can enjoy it when it gets approved