seems like ur using a 32 bit windows 10 copy. devs announced few months ago that 32 bit client was going to be unsupported and not work on 0.25 version
Has anyone posted that the steering is noticeably smoother on keyboard? The steering feels more like I'm on a controller now!
dont know if its been talked about already but the steering on the new car is unbelievably heavy, feels like it doesn't have any form of power steering
When you open the Parts Selector to configure a car, the car is depicted at its 50%, with its other 50% being hidden by the Parts Selector card and without the image being moved to the right. Just like before the 0.24 Update. I think this is a mistake as the 100% depiction of the car by moving the image to the right (as was introduced in the 0.24 Update) is the best for seeing the car in full detail and also for taking a better look at the parts you put on the car.
Dear BeamNG Developers, Firstly, I’d like to thank you for making BeamNG Drive. Your game has provided me with almost ten years of enjoyment and nothing else has come close in terms of vehicle physics, to the point of making some other titles unplayable. Your drive and passion is clear through the amount of content and updates you have provided the community over the years. Your team is truly an example of how to launch an ‘early access’ title. My best friend and I have spent the last year or so playing BeamMP and tuning/using one car in particular - the Gen 1 Pessima. We have had countless hours of fun (and sometimes frustration) tuning and testing this vehicle. Over the past year we have gotten this vehicle to almost 230-240mph using a combination of nitrous, ultra heavy duty engine parts, weight reduction and turbo boost pressure. This has made the Gen 1 Pessima almost the fastest car available to us. In your most recent update (v.025) featuring the Civette Scintilla, we were surprised and disheartened to see our beloved Pessima barely surpass 120mph. The engine keeps blowing up. In over 200 hours of tuning we have never experienced this issue. Regardless of our tune, the Scintilla is still leaps and bounds quicker. This ruled out our initial thoughts of a ‘nerf’ on the Gen 1 Pessima in this update. I guess that leaves me with this; would there be any way to fix this issue in a new update? I’ve looked through the changelog and didn’t see anything mentioning the Gen 1 Pessima. The Scintilla is fun (last night we were able to tune it past 330mph), but it does not scratch our itch like the Gen 1 Pessima did. It is a terrible feeling seeing all the work you’ve put in go to waste. Hopefully this is just some oversight and not intentional. Regardless of your decision(s) I’d again like to thank you for this amazing game. Thank you for taking the time to read this and listening to your fans,
Not really: This is a video of me launching the game in safe mode and adding it to the Vivace E: May I suggest, that once it is fully finished, that we get an UI App Version of the Race Software / Race Dashboard? _________________________________________________________________________ Thank you devs for now displaying the route of mission and time trials on the overview map. Highly appreciated I still would like to offer another suggestion: Allow us to zoom in further, some mod maps are very large and you have serious issues telling apart the lane when a road is driven over in two directions. Second suggestion: Allow a fly over function, basically a cursor flys over the intended route. The route changes colour when the virtual car/cursor has passed it. A bit like a real life navigation system but instead of deleting the (usually blue) line after passing it, you could just give it a ligher colour so that you can still identify sections of the route that you already driven over. Basically what I did with my mouse cursor in this video:
Hi~! Ground type not found since update --- Post updated --- Hi~! Ground type not found since update help me~!! please
the beamng does not support 32 bit anymore https://beamng.com/game/news/announce/32-bit-client-deprecation/ to upgrade the pc from 32 bit to 64 bit here https://support.microsoft.com/en-us...uestions-c6ca9541-8dce-4d48-0415-94a3faa2e13d
Has anyone else seen this issue with FFB during oversteer? I'm surprised I'm not seeing more comments, it's pretty much a game killer for me until it gets resolved.
I have the same issue as well. I don't recall digital cluster being that unresponsive beforehand. Now, the gear changes, RPM and speed are severely lagging behind. Of course, my CPU is pretty weak, however, I have never experienced such issue before.
Update, i performed a deep cache clean, now FPS are even better than before ! Also, most of my mods are working, i cant find issues so far. LTJ's are perfect.
Where's the Driver's training campaign mode? Now there are only Senseless Destruction, A Rocky Start and Hustle and Bustle Moved to ETK Driver Experience map
On the east bank, the river exits the riverbed. This bug point is located where a terrain road passes through so it can be easily noticed. --- Post updated ---