I noticed trying to revamp an old map (imported from asseto) that the ground type section was missing. Is there a way to change it manually? If anyone could help that would be great.
Uhhh ok so it looks like with the newest game update you cannot. I loaded up the game to take a screenshot to show you how and the option isn't there anymore??? I have no idea why they would get rid of it. It used to be under "additional info", heck I used it literally the day before the update on the backrooms joke map I made. Also the material viewer window is completely broken now so that doesn't help
Ah.. yea I thought it was weird seeing it gone I used it the day before 0.25 and then saw it was gone.
Let them know. Some of these things will be bugs that they can fix. If it's intentional, it will be for a sensible reason. You can change the material type in the materials.json files with a text editor in any case.
My understanding is that they are asking for the terrain type to be selectable in the world editor (asphalt, mud, ice, etc.). I think at the moment this is only possible via the json. But I could be wrong, I've not tried since the update myself.
This one It allowed you to set custom ground types to individual textures from the material editor instead of needing to manually type it out in the files.
So it seems it was a bug on our side, it will be fixed on next release. Meanwhile if you want an over-the-counter solution: - open the lua/ge/extensions/editor/materialEditor.lua - line ~40: Code: local groundmodels = nil change to Code: local groundModels = nil - line ~423: change the getGroundmodels() function to this: Code: local function getGroundmodels() local sortFunc = function(a,b) return string.lower(a) < string.lower(b) end groundModels = tableKeys(core_environment.groundModels) --- table.sort(groundModels, sortFunc) end - line ~1555, change the groundmodels to groundModels: Code: if groundModels then combo("Ground Type", "groundType", groundModels, 0, "Material Properties") end - line ~2343: change Code: groundmodels = nil to Code: groundModels = nil Basically its a case typo and a local keyword deleted. Let me know if it works.
Ummm im kinda noob probably didn't understand the question, but u can change ground model aka is it asphalt or ice, sand whatever from Terrain Tools -> Terrain Painter -> Terrain Material Library