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0.25 Discussion thread

Discussion in 'General Discussion' started by Leeloo, Jun 14, 2022.

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  1. GBorge98

    GBorge98
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    Dec 23, 2019
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    thinks is more about moving the camera around not where its looking.
    --- Post updated ---
    if you hold ALT and use the scroll wheel you can adjust the speed of the camera
     
  2. John0090

    John0090
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    Joined:
    Feb 3, 2014
    Messages:
    49
    Anyone else's "Post FX" options gone? Like I can't open the Post FX menu to change the settings as there is no longer a button for it ANYWHERE
     
  3. LJ74

    LJ74
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    upload_2022-6-23_12-26-4.png upload_2022-6-23_12-26-31.png upload_2022-6-23_12-26-59.png
    Few others too, Covet remaster stuff most likely
     
    • Like Like x 9
  4. DominicW

    DominicW
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    Jan 18, 2021
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    8
    The parameters of "Paint 2" and "Paint 3" ("clearcoat", "clearcoatRoughness", "metallic" and "roughness") of vehicle configs are not correctly loaded. When a config is loaded, The paint itself is correctly loaded and displayed, however its parameters are not correctly loaded to "Vehicle Config --> Color" Panel. Instead, the parameters of "Paint 2" and "Paint 3" are set to the exact same value of parameters of "Paint 1". At this time, any applied change to the vehicle config will make the vehicle to respawn, using incorrect parameters of "Paint 2" and "Paint 3"(and the paint of vehicle instantly changes), resulting the loss of originally saved paint parameters.
     
    • Agree Agree x 1
  5. shinchanf1

    shinchanf1
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    Nov 12, 2019
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    Whenever I fail port escape, this appears instead of regular fail text.
     

    Attached Files:

    • Screenshot_1.png
  6. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    Thanks for checking. I've identified a rare issue with the modern driving and safety electronics that might be the culprit here.
    I fixed it for the next hotfix (hopefully soon to be released), please report back if that fixed your issue once it's released. :)
     
    • Like Like x 1
  7. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    We just pushed an hotfix !

    ------------------------------------------------------

    From here please report only issues from 0.25.3
     
    • Like Like x 5
  8. _Tanco

    _Tanco
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    Jan 7, 2017
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    247
    Am I blind or you didn't wrote any patch note for the 3 hotfixes ?
     
    • Agree Agree x 1
  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
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    What did you change exactly?
     
  10. synsol

    synsol
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    QA Lead
    BeamNG Team

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    this is the patch notes (steam) :) https://store.steampowered.com/news/app/284160/view/3360263387971735594

    Hotfix 0.25.3 Released


    Vehicles
    Civetta Scintilla
    • Fixed missing rear firewall beams causing nodes to get loose when some parts are removed
    • Fixed roll cage being too strong
    • Fixed roof bar mount texture UVs
    • Fixed race hood texture UVs
    • Fixed UI name for front driveshaft on AWD models
    • Fixed wrong default tires on the GTx and GTx Spyder

    All vehicles
    • Updated thumbnails

    Tires
    • Fixed tread direction of new drag tires

    Digigauge
    • Fixed readability of the screen, removed blank space on the sides
    • Fixed center column text being to big in some cases and clipping on other cells


    Small Island
    • Fixed AI decal road


    Missions
    A selection of Missions can now be played directly from the Scenarios Menu.
    • Wild West Trails, Highway Loop 1, A Flock of Pigeons, River Crawl, Soccer pit 1, Scintilla Delivery, Slither Drift (Short), A Run for Life, Garage to Garage Delivery: East Coast USA, Garage to Garage Delivery: Italy, Garage to Garage Delivery: Jungle Rock Island, Hypermiling at the Gas Station, Knockaway: Blocked Road, Beginning and Target Jump: Bridge.
    • Starting these from the Scenarios Menu will use the default settings and the default car (for A Run For Life and Hypermiling at the Gas Station).
    • Missions can be made available like this using a setting from the mission editor.

    Other mission changes:
    • Added two more Missions to the Driver Training Campaign: Trailer Delivery Intro and Barrel knocker Basics
    • You can now gain the Driver Training Campaign Steam achievement (previously attainable by completing the old campaign) by passing the Advanced Circuit mission of the new Driver Training Campaign.
    • All Missions now have a Date and Author field.
    • Fixed UI Issue in Target Jump missions.
    • Fixed Vehicle Freezing not working properly in Target Jump missions.
    • Fixed Points not being rounded properly in Bus missions.
    • Garage to Garage missions will now have proper traffic for their level.
    • Fixed Garage to Garage missions sometimes having too big vehicles or too small parking spots.
    • Added 3 AI races to Small Island
    • Fixed an issue where some actions were not blocked correctly, allowing the user to recover or teleport the player vehicle, among other things.


    Garage Mode
    • Fixed some camera issues after changing the vehicle


    Powertrain
    • Fixed Clutchex AWD not working correctly in reverse


    Controller
    • Fixed an issue where under some circumstances DSE would not initialize correctly and leave the car unusable
    • Fixed an issue where adaptive brake lights with no installed ESC would not function correctly


    AI/Traffic
    • Fixed a bug where AI traffic resets by pressing Insert or Home
    • Fixed a few logic issues in Chase mode; chasing vehicles should act stronger now on long road segments


    Game Engine
    • Fix UI not being able to access files with non-ascii characters
    • Improved throttling of dashboard updates
    • Fixed calculations of camera speed and rotational speed that are used by sound system


    Thumbnail Creator
    • Fixed wrong camera mode when taking the screenshot for a custom config
     
    • Like Like x 7
  11. Davazz

    Davazz
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    Joined:
    Sep 1, 2017
    Messages:
    102
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    10,053
    So this is why one of my files with Arabic letters was crashing the game lol
    dsfgsege.png
     
    • Like Like x 1
  13. default0.0player

    default0.0player
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    1,924
    Again, the ratio 15.7GB/96.4MB is a bit alarming, does steam really have to rewrite the WHOLE GAME in a tiny update?
    thehackispatching.png
     
    • Agree Agree x 6
    • Like Like x 1
  14. PainyTOXA

    PainyTOXA
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    Joined:
    Sep 29, 2013
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    98
    "A selection of Missions can now be played directly from the Scenarios Menu.
    . . ., Garage to Garage Delivery: East Coast USA, Garage to Garage Delivery: Italy, Garage to Garage Delivery: Jungle Rock Island, . . ."

    *Muffled screaming* Thank you!


    Also, instantly found a bug - the delivery place seems to be scaling with the car now? And does not update when you change the car?

    I love checking new cars and driving whatever I want in the Garage Delivery, and in this case I was spawned in a Wigeon which I changed to Bastion. And now I can't deliver the Bastion because I don't fit?...
    I think the previous "One size fits all except really large trucks and buses" delivery place was a bit more convenient.
    2022-06-23-BeamngbugGarage.png

    Thank you, devs, for curing my week-long BeamNG deprivation! :)
    --- Post updated ---
    Are you seriously asking for help on the Pirated Version's Error on the official game forum? Lmfao
     
    • Like Like x 5
    • Agree Agree x 1
  15. Turbo49>

    Turbo49>
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    Steam_emu ? Bruh you're gone
     
  16. swith

    swith
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    Jun 18, 2022
    Messages:
    4
    Yaaaay it's fixed!!

    Thanks a million!
     
    • Staff Pick Staff Pick x 1
  17. John0090

    John0090
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    Feb 3, 2014
    Messages:
    49
    So nothing about AI not recognizing anything but the "polizia" skin? What about Post FX menu? Is it back now?
     
  18. hey_big

    hey_big
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    Joined:
    Aug 26, 2015
    Messages:
    152
    It seems that horn sounds are still cut short (since 0.25.0), it is especially noticeable when briefly using Horn 11.
    --- Post updated ---
    When teleporting a vehicle with F7, it now repairs it, is there a way to disable this behaviour?
     
  19. Turbo49>

    Turbo49>
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    Look in the controls settings ther eshould be a keybind for the teleport function and one for teleportation without repairs delete the keybind of the first one and add f7 to the second one
     
    • Like Like x 1
    • Agree Agree x 1
  20. 25ccSupercharged

    25ccSupercharged
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    Joined:
    Apr 22, 2019
    Messages:
    11
    Another data-point for the missing grass on Direct3D (it does show in Vulkan mode) issue:
    OS: Windows 7 64-bit
    GPU: Nvidia GeForce 1080 Ti (with latest driver -- 473.62)
    (Did test in safe-mode (which apparently defaults to 0.75 grass density))
    ________

    In 0.25.3, the AI race labels in the map view appear to show placeholders instead of the names of the events; same for their descriptions (e.g. it literally says "missions.aiRace.small_island.irxca.description"). (Also tested in safe-mode.)
    (The races were great fun though! :))
    ________

    In any case, I might as well use this post to extend a strong appreciation to the team for their/your passion and ever-advancing standard of detail/quality/fidelity/... Here's to unfaltering next decades of the "dreamwork" :p
     
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