A lot of the mod is broken after the update, and the mod is large, it would be nice if someone made a list of all issues they can find while I fix another mod so I already know what to fix here before I start. So far I know that all wheel hub swaps that aren't default are broken, most configs for D-series and Roamer, transmission sounds, all Pigeon content, and colors on almost all configs.
Didn't notice it, but just add the roof and will be fixed, I'll try to push a hotfix quickly that fixes this single issue too
if you want i can send you a revamped version off the AgentY_Config that i've made (just some visual change) here is some screenshot : View attachment 866925
maybe i can make this like "the OP one" also i saw a bug : the vandalized covet spawn with clean rims and notexture tire but white
on my end everytime i put the true electric motor on the roamer (of course i remove the dif & the engine) I cant drive it. Even when i put the transfer case
Have you removed the driveshaft and both differentials? And have you selected shaft halfshafts? And are you sure you chose a powerful enough motor? (The Roamer is heavy and the single FCV motor struggles with it)
Hi so aparently there is a skin pack with something called the "moyai car" is it ready? btw i have 3 config that i've made for the value scale mod do you want to see them?
That is not just a skin pack, it's the largest project I'm working on, and I'm not the only one doing the work, the other people just don't have accounts on the forum. It's a pack of many mods that work together, that includes lots of skins and configs, and some new game mechanics. They can't be released separately, because either the configs wouldn't work properly, or they would require hundreds of dependencies to work, so compiling this all into 1 mod is a better solution. And the configs are supposed to be the key feature of the mod, because they will be like battle cars with unique abilities, that wouldn't just work on every car you try to add them to, a lot of this requires precise tuning. I am not sure when the demo version will be out, it was supposed to be finished months ago, but testing and fixing such a massive mod (almost 250MB zipped, and I optimize it as much as I can) with every game update is so time-consuming, and we currently don't even have a stable version that fully works with 0.24. (I mean stuff like some Bolide skins not working and similar things, no big issues but it's not in a releasable state.) We are rushing to fix it before finishing new content that also can't be released in unfinished state. So no it's not ready, but hopefully will be in a few months.
just put his file in a drive download, try this https://drive.google.com/file/d/1FQQg6wMacRENMneJ_v56kO4b17SRRudD/view?usp=sharing
You are using semi truck transfer case on a car, it's made specifically for T-Series and the mods based on it, won't work on cars
i have three questions : 1) Can you show progress images? 2) how does the wip jump system work ? 3) why don't you make a thread for those mods ? is it because people are going to ask " when release " ?
1) I can show some new Scintilla skins in the mod: And rework of some old content: 2) It works similar to the one in my first mod for the Wendover. Although it has been reworked since because that one would break with game lag, new one doesn't but it's pretty much the same. 3) Basically yeah, it's a quantity-focused mod pack that is meant to just have lots of cool stuff, not neccesarilly of the highest quality possible Jbeam-wise because it would take decades to make if everything had dev-quality Jbeam. So with so many things people want combined into 1 mod, the ammount of begging could be too much, and other people would just keep suggesting what to add or saying what to improve not knowing that it's made the way it is on purpose. I know it from experience with that prison bus I was making, I was basing it on the Wentward but everyone wanted me to make a whole custom bus instead because "it would make more sense", the mod is not meant to make sense but it should just be fun. Another reason is because the progress would just go like: 1 skin added per day or week, then I add some Jbeam stuff, then game update comes and breaks half of the content (although the last few updates didn't break much). Also we never know when a demo release is coming, we want at least 1 custom vehicle in it and some small map, that can take many months, I don't want to keep everyone waiting like that. I'll make a thread when the demo is done because if I made it before everyone would ask "Why is this mod private and a few people can have it but we can't". Also you have no idea how many other mods I'm making that don't have threads, and what some other modders are making that I happen to know which not many people know about. It's normal to not make a thread before it's done or almost done. If I showed some of my secret stuff I'm making (not only in that mod but other ones too that only like 10 people know exist), there would be so many kids begging for release, I won't say what kind of stuff it is here.