Experimental Vehicle Global Strength, Weight, Size and Other Values Edit - Discussion Thread

Discussion in 'Mods and Skins' started by Agent_Y, Oct 27, 2020.

  1. TMccanna

    TMccanna
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    What is the name of this mod lol? looks awesome!
     
  2. Agent_Y

    Agent_Y
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    That private mod pack that mostly me and my friend Felipe are making (he makes the skins), it's not public so the name is irrelevant, we called it CBP skin pack back when it was still a skin pack, now it's much more
     
  3. TMccanna

    TMccanna
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    why is it being called private if in the last post you said a demo was gonna be released
     
  4. Agent_Y

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    It's private until the demo, and it will be a long time until it comes out
     
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  5. Agent_Y

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    So the 0.26 update did some changes to core physics apparently that helped me greatly improve the mod's stability, allowing for quite extreme weight reduction on some cars...
    eddsdad.png
    This works the best on the newly added simplified traffic cars, they can be scaled to 1% of their original weight. Normal cars can go down to 10% before the tires explode, that's still a lot better than before. Despite this extremely low weight there are no stress issues at all, but there are other interesting side effects, for example the parking brake doesn't work and the normal brakes speed up the car instead lol.
    Sadly despite all of this resizing cars is still extremely unstable and the wheels will explode regardless. But it's still really cool to have ultra light cars now.
     
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  6. TMccanna

    TMccanna
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    i was expetcing this to totally ruin the mod but thats pretty cool
     
  7. Agent_Y

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    The changes in the update were made in a way to not break any mods (except they broke the Vertex as it used a really cheaty variable system), but introduced some standarization to the code which made more values scaleable. So I made use of that and now the mod scales everything in a more stable way.
     
  8. Mikah 01

    Mikah 01
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    Can you add spicy sauce to the fuel tank swap please ? I know it sound weird but that's something that came in my head a while ago
     
  9. guiguigodro

    guiguigodro
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    Hi!! First, i LOVE this mod. it's my go to... I realize that it has SO MUCH potential and it can be very hard to figure out at first. I created a bunch of configurations for the D Series with the true electric motor mod. Would you be interested in adding true electric motor cars in your configurations for everyone to explore?
     

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  10. Agent_Y

    Agent_Y
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    Could add one of them for next update
     
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  11. Mikah 01

    Mikah 01
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    And then there's me with a redtail from a parallel universe
     
  12. Jimmy_James

    Jimmy_James
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    I'm sorry about bumping this thread but is there any way i can make my covet work after resizing it?
    upon making the car smaller the steering wheels turn inwards and i can't drive
    any help would be appreciated
     
  13. Reece Coates

    Reece Coates
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    Probably increase deform and breaking resistance, as well as stiffness
     
  14. Agent_Y

    Agent_Y
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    The only solution is to not resize it too much or use a different car, I haven't actually tested how the Covet reacts to it after the remaster, but some cars take it better than others
     
  15. Jimmy_James

    Jimmy_James
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    alright, thanks
     
  16. Kelpy

    Kelpy
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    Is the custom odometer value broken for anyone else?
     
  17. Elving

    Elving
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    Absolutely love this mod. Any chance you will update the engine swaps to use the new sound? (Thinking primarily of the Bastion, which has a new V8 sound)
     
  18. Agent_Y

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    It's already there but has an old name
     
  19. TMccanna

    TMccanna
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    yeah, seems like all it really does is making the engine stutter and run rougher and thats it
     
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  20. Agent_Y

    Agent_Y
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    It never did anything else to begin with. Keep in mind it's based on heavily WIP unfinished dev code
     
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