Released T 80UD tank (shoots and working turret)

Discussion in 'Land' started by AnD_FiS, May 8, 2020.

  1. default0.0player

    default0.0player
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    This mod has textured tracks, however, the texture is distorted when moving, restoring back each two revolutions.
     
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  2. Agent_Y

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    Tank can now break into a few pieces on extreme impacts, breaking off the guns and tracks will disable them. I still have to improve the collision though, it's not very good. Also added internal and external fuel tanks with realistic fuel weight and stuff, the weight of the tank is now accurate to real life.
    asdfewwf.png
     
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  3. a pigeon

    a pigeon
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    cool!
     
  4. Agent_Y

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    Added smoke grenades launcher, this is a feature of this tank irl, it makes a smoke screen to hide its position. Probably works way better on the battlefield when there's a lot of smoke in general, so it can blend in with it.
    sdfeafwe.png
     
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  5. Andryusha

    Andryusha
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    Ah yes the classic soviet 125 mm machine gun :D
    --- Post updated ---
    Awesome, that's realistic since T-80s lose their turret pretty often these days
    upload_2022-7-19_15-43-18.png
    upload_2022-7-19_15-42-16.png
    upload_2022-7-19_15-42-50.png

    upload_2022-7-19_15-43-3.png
     
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  6. n0ckboi

    n0ckboi
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    I love to see this being updated. It could be fun in MP
     
  7. Bill245474

    Bill245474
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    will this be a private mod/update or will this update be public
     
  8. Agent_Y

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    Obviously public, why would I be showing it here otherwise, but it still needs a lot of work
     
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  9. Agent_Y

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    Probably slightly more usable skin UV, I'm not very good at making them though so it's not much better, but at least you can see what part is where
    t-80ud_skin_UV.png
     
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  10. Toivio

    Toivio
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    Hey, Agent_Y. Are you doing remaster of this project?
     
  11. Agent_Y

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    You can call it a remaster, yeah. Although it's a really simple mod so it doesn't take as much effort as a real remaster. Most of the effort is still the original creation and I'm not redoing it from scratch, only improving it to be realistic.
    --- Post updated ---
    Working headlight, the other one is covered so it's not a working one in game
    saadfad.png
     
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  12. 川流不息2191

    川流不息2191
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    It's a anti-aircraft light, and it works, but just in that tiny gap.
    screenshot_2022-07-20_17-44-08.png
    --- Post updated ---
    There's also taillights you know :p
    screenshot_2022-07-20_17-51-13.png
     
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  13. R57Y

    R57Y
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    a, just a reminder about the turret positioning, is that also being worked on atm?
     
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  14. Agent_Y

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    Cool, I'll make these functional too then

    What is wrong with the current positioning? Seems fine to me

    Anyway, added 2 additional barrels with spare fuel than the tank can carry irl, they have adjustable fuel amount that realistically affects the weight, they have fuel spill particles when crushed and can catch on fire, and are colorable. You have to be careful when rotating the turret because it now has collision and can crush the barrels.
    sdfrs.png
     
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  15. R57Y

    R57Y
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    oh, i should've said it more specifically, the part where the turret faces the other way kinda repositions it if i'm not wrong or if i even said that right
     

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    • screenshot_2022-07-20_18-32-16.png
  16. Agent_Y

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    That is already fixed
    Anyway all the lights work now
    sdfrs.png
     
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  17. R57Y

    R57Y
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    oh, ok then thats all i need to know, thx. And keep up the good work.
     
  18. Agent_Y

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    Antennas for UDK model
    afsafr.png
    --- Post updated ---
    I think the tracks system can't physically go faster than this
    afsafr.png
     
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  19. a plane guy

    a plane guy
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    NOSNOSNOSNOSNOSNOSNOSNOSNOS
     
  20. Agent_Y

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    Configs so far, I'll also add some JATO one later
    fsdafss.png
     
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