Yesterday, I was building a custom turbocharged ETK 2400i (inspired by some turbocharged Chevrolet Chevettes they build here in Brazil, hahaha), and then I noticed a race exhaust. I don't remember it being there, and I also can't recall if the devs talked about it in some of the later update logs. Anyway, I find it cool that now that the ETK I-series has a new part, since it enables more custom configurations.
Yes, the Race Exhaust is a recently added part and the main difference between it and the Wide Exhaust is that it makes loud crackles, especially when a turbocharger is put! Problem is the Knallhart and Track variants don't use it as of now.
This was said a long long time ago, i really wish it moved up on the ToDo list having straps for our vehicles especially when towing/on flatbed they'd be secure and not falling off. I know attaching nodes does this but sometimes the nodes crashes and resets the vehicles.
One thing I'd like to see is a bit more consistency across the vehicle lineup with some details. Of course there's the big stuff that the remasters should cover (such as race interiors) and some new features (such as triggers, which the devs have already discussed the status on that... Haven't seen any word on more cars getting underglow though), but there's some stuff I haven't seen addressed which still bother me For example, the way facelift parts are named. The Moonhawk has model years for facelift parts, the LeGran has "facelift", the I-Series has "alternate", the Piccolina has "Type A/B/C/D" and the Gavril trucks have "early/late/normal". Personally I prefer the Moonhawk's nomenclature with the model years but that wouldn't really work for cars like the Piccolina and D-Series where the model years for parts aren't always clean cut like that. Regardless, I really would like to see more consistency with how facelift parts are named. Similar story for engine names. For whatever reason, the vintage Gavril's and the TCX are the only engines with actual names. I'd love to see all the engines in game get a series name, but even at least putting the manufacturer on there would clear things up for the engine swaps (And we still don't have an official word on what exactly the 423 Megathrust in the Burnside is... It's only used on custom configs and has a completely different model from the engine of the same name in the Gavril cars).
waht i also wish for the game is that they would get rid of the singular rims listing and do it like in the d-troxx wheel pack where you can choose the rim size in the drop down menu that would be one of my quality of life improvement
While I understand why the names of the parts of each phase could be homogenized, I believe the way they're different is to show how each manufacturer sees their own models. It's like naming the ESC - some call it the "ESP", some others call it the "VSA" and others call it the "PTM". It's purely for differentiation reasons. As for the 423CUI 'Megathrust' V8, there's also the next generation of it and it's called the 'Ultra-Thrust' - it's the engine being put in the Bluebuck and the Barstow. Apart from the Gavril TCX 10.6 I6, there's also the Gavril TCM 8.9 I6 being put in the Wentward DT40L. But I completely agree on this one. There are many engines in BeamNG that could get their own names. The old 70s/80s/90s Bruckell - Soliad I4s, I6s, V6s and V8s and the modern Bruckell 3.5 V6 and 5.7/6.5/6.5 Supercharged V8s, for example, which could get some passionate names. Or the Autobello, Civetta, Cherrier, ETK, Hirochi and Ibishu engines, which could get the austere German coding, with a few letters and numbers. There's a lot of life in this matter.
Engines with the brand name code or just a sequence like honda does (K20..K24) would be very useful and interesting, i think they gonna do this at some point, but not now, just imagine if you could swap a Pessima engine for Covet, and see like (Pessima's 1.8L SOHC Engine). This makes the game more "realistic?" idk, but there are some kinds of engine that dont fit on some types of car, like a V8 on a Pessima, but i would really like to do these type of swap, where you can actually change what the car is.
My question is, what actually is it? It's used in all the aftermarket '53 Specials but none of the factory configs. At 6.9l it's comically large for the early 1950's, though engines of that size wouldn't be too crazy by the late 1950's. Is it some vintage crate motor, or will massive engines be Burnside's specialty once they get some love and this will be a factory engine? And why did the 0.8.0 changelog say that it's the Barstow's engine when it clearly is not? This is keeping me up at night.... I need answers as to why we have an aftermarket only engine here...
Interesting - I tend to think of sixties cars as being all body-on-frame machines like the Bluebuck & Barstow, but after doing some research today, apparently it was industry standard for compacts like the Falcon, Corvair, AMC Rambler, and Plymouth Valiant to be unibody. More relevantly, this apparently held true on the other side of the Pacific, with the Datsun 510 and first-generation Mitsubishi Galant being unibody cars. Live and learn - but while the Miramar will not need to be separated into body and frame, the modelling and textures on the underside are in dire need of cleaning up.