Released T 80UD tank (shoots and working turret)

Discussion in 'Land' started by AnD_FiS, May 8, 2020.

  1. KevIcon

    KevIcon
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    The mod needs some few approvements

    Approvement needed:

    The Turning should be improved too
    Stronger Brakes
    The Turret rotation speed should be lowered


    And my suggestions are:

    Maybe add a Metal Tracks
    A snorkel
    Machine Gun able to rotate (if theres an available button for it)

    Thats what I have in mind rn, if I have any mistakes please do correct me
     
    • Agree Agree x 1
  2. Agent_Y

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    Turning has always been absolutely terrible on this mod and I have completely no idea how to make it good
    Brakes are strong enough, but there is a weird bug that parking brake is ineffective no matter the strength of it, and also braking distance is high because they lock up and it slides
    I wanted to lower turret rotation but I saw people not liking how slow it was before, it's the same speed as in the previous update now
    Full metal tracks would be so heavy that it wouldn't be able to drive, current are half rubber half metal
    Snorkel is a good idea but idk where it would be
    Machine gun can't rotate on its own but the turret has fast rotation so it's not an issue
     
  3. R57Y

    R57Y
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    hmm I mostly agree about the tracks
     
  4. a plane guy

    a plane guy
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    Both were made by stoat muldoon, this tank has the jbeam of the simple tank but the original simple tank was taken down by him as well as the mark iv, im not sure why though
     
  5. R57Y

    R57Y
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    ah, nvm about the tracks then i guess, but yeah the snorkel is a good idea, maybe at the top back part of the turret? judging by the reference images of different t-80s with the snorkel equipped in google
     
  6. Agent_Y

    Agent_Y
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    Then maybe someone else can update the mod and add it, I can provide my assets, I'm tired of working on it, that's why it was released early with issues
     
  7. default0.0player

    default0.0player
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    Oversteer still occurs in the race and drag models, the "elimination" of oversteer on standard models are due to high friction and low power(unable to unsettle the tank)
    This happens on all tanks, apparently
     
  8. KevIcon

    KevIcon
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    Ah yes, the parking brake is what I'm talking about, its moving on its own and stuff,
    And the Turret rotation, maybe add some 2different config for it, a normal speed which lowers half the speed the Tank currently has and the second one that we currently have,
    Because when turning the turret around 30-60kmh it's very odd how the Tank shakes and sometimes the tracks goes on top on one of the wheels either side
    So maybe having 2 different turning speed and all would be a bit better for a moving tank. That's my suggestion
    I'm not looking forward for an update / bug fix anytime soon since you earned a break after making this absolute beast of a mod but I'm just putting out my idea here

    Edit: Or maybe lower 25% of the Tank rotation
    --- Post updated ---


    This is where the snorkel's located
     
  9. R57Y

    R57Y
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    yep, u really do need that rest, this update is fine as is, thanks for reviving the tank, really love these things
     
    • Agree Agree x 1
  10. GEKA

    GEKA
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    I think that the caterpillars should not go beyond the armor like that, the fact that they are orange is my problem, I have not cleared the cache
     

    Attached Files:

    • screenshot_2022-07-23_15-25-06.png
  11. R57Y

    R57Y
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    oh, that placement makes more sense, i really thought it was at the top of the turret. My bad
     
  12. Agent_Y

    Agent_Y
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    Model issue, I didn't do any big changes to the model, they were like that in it
     
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  13. default0.0player

    default0.0player
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    Minor update:
    • Tuned the 4-speed automatic transmission to make shifts super smooth
    • Tuned steering logic to make the tank more responsive
    • Removed the noisy gearbox sound as it was much louder than the engine sound
    • Reduced braking torque from 1000 to 10 to make the brakes more linear
    • Increased starter torque to be able to start drag engine
    • Increased coolant volume to remedy the glitchy temperature gauge in Drag
     

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    • Like Like x 4
  14. Agent_Y

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    Thanks, this was fast! Could you also reduce the turret rotation speed? It's controlled by a turretAngle value in weapon.lua as far as I remember
     
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  15. Andryusha

    Andryusha
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    Awesome update! Love the machine gun, tank actually breaking into bits, better traction and everything else =)
    --- Post updated ---
    Small note about smoke grenades - the source below says that T-80 had 4 launchers on each side (8 in total) and 24 grenades.
    source - https://man.fas.org/dod-101/sys/land/row/t80tank.htm
    Thus it had an option to launch smoke grenades 3 times before depleting the ammo.
     
  16. default0.0player

    default0.0player
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    Sorry, I'm unable to find the turretAngle in either weapon.lua or agentygun_tank.lua
     
    #236 default0.0player, Jul 24, 2022
    Last edited: Jul 24, 2022
  17. KevIcon

    KevIcon
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    When you reduce the turret speed at least make some config for it, I dont want people that actually likes the current speed rn to be upset when you guys lower it so please do make customizable speed / 2 config for it
    --- Post updated ---
    Got some problem, when you lock the Turret on the center it responds so fast and aggressive, maybe make it way slower and make it at least the same response speed as you turn the turret
     

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  18. Agent_Y

    Agent_Y
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    What the heck this doesn't happen to me
    Maybe it might be that overall the rotation speed is somehow different for me than for others???
    --- Post updated ---
    Would be really hard to make it launch the grenades more than once, I can't do that
     
  19. Agent_Y

    Agent_Y
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    Small update:
    • Updated Authors fields in some parts to include @default0.0player where he changed stuff
    • Removed turret lock binding because it's broken idk why and it's useless now anyway. You can bind it back if you want but it's still broken
    • Adjustable turret rotation speed, default is lower than before
    • Turret attachment can deform, affecting the angle. This should solve the popping out issue
    If someone can add the snorkel, go ahead, but I don't think I can model one. About launching multiple grenades, I have no idea if it's possible, and also more smoke gets really laggy so it's not a good idea regardless.
     

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    • Like Like x 5
  20. KevIcon

    KevIcon
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    Got some problem, when you lock the Turret on the center it responds so fast and aggressive, maybe make it way slower and make it at least the same response speed as you turn the turret
    Thankq the rotation solved the wiggle issue and when I tried it in BeamMP it worked without the turret flying on our pov's on one another
     
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