Released Flood 1.4

Ever wanted to flood a map without using the level editor? Now you can with this script

  1. vulcan-dev

    vulcan-dev
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    upload_2022-7-28_16-57-34.png
    Shiny
     
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  2. JTubeYT

    JTubeYT
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    #62 JTubeYT, Jul 28, 2022
    Last edited: Jul 29, 2022
  3. Fla07

    Fla07
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    I managed to get a sort of wave period playing with the ocean properties, but I would not be able to replicate it.
     
  4. Fla07

    Fla07
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    I forgot to write that once the limit is reached, the
    Hey! Did not expect to find you here. Some weeks ago I saw one of your videos.
     
  5. lamborambo2000

    lamborambo2000
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    i cant figure out how to add the app to my screen
     
  6. vulcan-dev

    vulcan-dev
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    Go into controls, search "Flood" and then bind a key.
     
  7. Random Lemon

    Random Lemon
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    Hey there, love the mod but it doesn't seem to work on Utah USA. not sure if its a known thing or bugging for me only.
     
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  8. DaddelZeit

    DaddelZeit
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    Utah doesn't have an ocean object, which is required for this mod to work.
     
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    • Agree Agree x 1
  9. Random Lemon

    Random Lemon
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    Ah, I see. is there any way you can see to make it work in Utah in the future, maybe like a special "add ocean object" button for the UI. unsure if that's easily achievable or possible as I know not much of coding and such. still an awesome mod tho!
     
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  10. ITHEPUNISHER

    ITHEPUNISHER
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    Alot of maps seem to not have an ocean object although the ocean is right there. Take the big city map as an example doesnt work. I think Italy is the same
     
  11. ltntai

    ltntai
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  12. Random Lemon

    Random Lemon
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    italy works for it, and fi your talking about west coast it also works there. not sure what issues your having but both of those maps worked for me
     
  13. ITHEPUNISHER

    ITHEPUNISHER
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    Apologies they do indeed work for them maps, as for modded maps for example garfield heights it doesn't yet that has an ocean so hopefully an update/fix for this will be added in the future.
     
  14. vulcan-dev

    vulcan-dev
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    I'm not exactly sure but if the map has an ocean, disable the flood mod and open the level editor. Find the Ocean and make sure it's called "Ocean", feel free to save the level and re-enable the mod. You can also do the same if you want to add an ocean to a map which doesn't have one. I would like to automate this but there's no way to get a default height
     
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  15. ITHEPUNISHER

    ITHEPUNISHER
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    That's very very interesting! thank you, so perhaps that's the workaround to have it work on every modded map right?
     
  16. vulcan-dev

    vulcan-dev
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    If it doesn't have an ocean or if the ocean isn't called "Ocean" then yes
     
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  17. ITHEPUNISHER

    ITHEPUNISHER
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    i opened the editor but can't seem to find ocean i can see however "water plane" and "water block" how can i add ocean it doesn't seem to be in
    the level editor.
     
  18. vulcan-dev

    vulcan-dev
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    It's one of those two I think, can't exactly remember.
     
  19. ITHEPUNISHER

    ITHEPUNISHER
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    i added them both went back into the game opened the ui but it does nothing :(

    Tried it on garfield heights map.
     
  20. JowoHD

    JowoHD
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    this is such a cool mod. currently in the process of making a youtube video with a friend that uses it. sorry to be a pain but would it be possible to bind a key just to activate and deactivate the flood, as it makes it a lot easier to sync between two people on beammp if we dont have to click with a mouse? thanks, and no worries if not :3
     
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