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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Razor_T

    Razor_T
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    I thought that it was the bridge in WCUSA, not SSRB. IDK
     
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  2. McBeamer94

    McBeamer94
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    The WCUSA bridge has a metal frame with visible train tracks on the top while the area we see in the Bastion trailer has a solid concrete roof. So it's safe to say that there's a new map coming.
     
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  3. Borg Drone

    Borg Drone
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    maybe they decided to update WCUSA and make it bigger
    i wondered why theres a bridge into nothing, that the highway and some of the tunnel are blocked and belasco is clearly cut in half
    they clearly planned something with that and never implemented it (for whatever reason, maybe performance?)
     
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  4. Copunit12

    Copunit12
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    The bridge use to not be (normally) drivable but due to massive amount of request it was made drivable. WCUSA suffers from having too many things in one map problems. It has a full size race course, back roads, city driving, highway driving all in a map that is only slightly larger then ECUSA. It put in too many things in too small of a area.

    The map can't be made bigger (devs said so) so if it were to be made bigger it would need to be remade.

    WCUSA has had this mixed opinion from the community since it was released (leaning a bit towards the negative from my eyes but I am biased). I've said for years that the map needs to be removed and rebuilt from the ground and if that's not possible remove the race track and map it it's own map then fill the race track in with a suburb - more city area and fix the map edges.

    Some quotes from a long time ago.

    [/spoiler[
     
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  5. McBeamer94

    McBeamer94
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    Tbh I have the same opinion, WCUSA is overstuffed and overcrowded but I wouldn't say the race track must be removed. I therefore believe that the whole map needs to grow in size in order for the infrastructure to be harmoniously integrated. For example, the Dockyards could be farther away from the city (the large parking areas have their purpose though because there are still some large commercial buildings there) and the large Oil Refinery Tanks have no business being that close to Downtown. In reality, this would mean that the smell of the unrefined oil products would reach the Promenade and the whole Downtown part of the city, Promenade to Platin Gate Bridge, would reek. Not to mention that the Oil Tanks are also perilously close to the Hospital, with all the respiratory issues this may be causing.
     
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  6. C-:

    C-:
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    Hope we get some serious k24 vtec ish engine sound for the Covet. That would be sick.
    And an updated model for the k-series. It's looking pretty old for the current standards. Proportions of the line look a bit weird Imo.

    Also, y'all are forgetting about the Renault Clio v6, that in fact had a v6 in the rear, being the same archetype. I see it totally possible for the Covet.
     
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  7. Borg Drone

    Borg Drone
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    WCUSA needs space to breathe
    and people already made it bigger and it worked fine where the author grafted multiple official maps together on WCUSA map
    so im now confused why they said it cant be possible
    And there are maps that dwarf WCUSA and italy combined (los injurus and american road)
     
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  8. Aquila:)

    Aquila:)
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    #45808 Aquila:), Aug 7, 2022
    Last edited: Aug 7, 2022
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  9. McBeamer94

    McBeamer94
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    The WCUSA was their first urban map and, IIRC, the devs said that their calculations went wrong with the map size and it was already too late in the design process to change it (and make it larger, for that matter), so they had to leave much of their original design out of the final map product. That's why:
    • the city is only half of what it could be
    • the Platin Gate Bridge has that cheap turnaround tunnel and the island is inhabited and has no infrastructure
    • the equally cheap turnaround tunnel, added in December 2020, exists past the gas station that was also added in the 0.21 Update in December 2020
    • the main expressway doesn't continue past the Redwood Forest and there's also nothing in the other end, behind the exit tunnels (that were also added in December 2020), despite the discreet on-ramp to the expressway on the right
    • those same tunnels end up on the road cutting the expressway with the bridge.
    The devs have put metric tons of work into this map but the aforementioned aspects don't make sense for it to represent a true urban environment map and were done as countermeasures for the lack of content. And that's why I think it needs to get larger.
     
    #45809 McBeamer94, Aug 8, 2022
    Last edited: Aug 8, 2022
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  10. Franz027

    Franz027
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    Nono, it was SSRB
    --- Post updated ---
    Really?
     
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  11. SNFriedM14

    SNFriedM14
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    Yep.
    --- Post updated ---
    I remember a bit ago when there was 0 to speculate a bunch of people like myself made completely useless, larger “WCUSA V2” concept maps and it just worked better. It was built around the current one but with much more area, but I think it just worked more, despite consisting of the original.
     
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  12. McBeamer94

    McBeamer94
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    I fondly remember this too. Our general idea was to build up on the existing WCUSA map and fill in the empty and unused areas around it only for some fellow commenters knowing the situation better to inform us about the inability of changing the map size. Shame but hey, that's how experience is collected.
    As someone who knows little else about development other than the fact that it can take a lot of time in many cases, a solution I see for replacing the WCUSA map with a bigger one with the same name is to copy most of the existing map (with the obvious exceptions of the Oil Refinery Tanks, which have to go somewhere outside of the main urban network, and the turnaround tunnels, which make no sense) into the larger one and build up on it by filling in the empty areas. Dunno if that's a good way but it seems feasible.
     
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  13. Occam's Razer

    Occam's Razer
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    Two words: terrain resolution. Yes, there are some very, very big maps out there, but when each polygon of the terrain is ~4X4 meters, the landscape is going to be pretty rough up close, both visually and as a driving surface.

    Also, there really are no good solutions for integrating a large bridge into a terrain-based map. You'll always need to either hang the bridge off of the edge of the terrain block (like WCU does), and accept that there won't be anything large or substantive on one end, or you'll need to position the bridge within the terrain block, and accept that whatever waterway it's crossing is going to waste a lot of room that could otherwise be spent on drivable surfaces.
     
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  14. Scott Guo

    Scott Guo
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    Hi devs, thanks for this amazing game!

    I would like to ask for some love in the trucking division. I enjoy driving trucks with various types of load in the game and it'll be great to have a proper and flexible load system for cargo. And I think it'll be great to have official European trucks and trailers.

    Thanks a lot!
     
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  15. D A R K

    D A R K
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    We talking about WCUSA but this map is in good shape if we take a look on other maps.

    Automation Map is map which need much more rework. I like this map a lot but if we look on state of other maps like WCUSA, ECUSA or Italy where we have infrastructure then Automation Map is in worst state. I'm not sure if devs can do anything about that because map was created with Automation devs and for Automation cars but this map should be reworked. I like enviroment there, track and main straight road. Everything else like road blocked by rocks, other side of river which is empty space, backroads which are 2 in existence (?) is worst part of promising enviroment.

    My question is:
    If BeamNG.devs can do anything about Automation Map ? Or if this map will be for old features like Automation cars where bad looking cars have bad looking enviroment ?
     
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  16. Formula24

    Formula24
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    Not entirely true the Metro 6r4 was a 3.0L NA V6 so that could happen plus the rallycross version of the 6r4 destroked the 3.0L down to 2.3 and added a turbo to avoid the weight penalties and could make upwards of 700hp . A very unlikely option but I personally think the coolest option would be a N/A Rotary, because beam has been lacking a rotary in official forum, and rotaries where ran in Group B and Group S albeit in a front engine car not a mid engine hatchback. Plus just imagine the noise.
     
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  17. Koichiro Iketani

    Koichiro Iketani
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    I think a new rotary engine deserves to be added together with a RX-7-like sportscar, not just as a swap for the Covet
     
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  18. McBeamer94

    McBeamer94
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    About the rotaries, I'd like to see them turbocharged in BeamNG, just for the flames and the pops and bangs they can create. The NA rotaries, on the other hand, are perfect for some classic Japanese sports cars. The sound can be great on both situations though. :cool:
    As for the Rallycross racers, they're really missing from BeamNG! ;)
     
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  19. Addicti0nToB00st

    Addicti0nToB00st
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    A prototype Miramar with rotary would be sick
    Or maybe rotary 200bx proto
     
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  20. McBeamer94

    McBeamer94
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    Exactly, a rotary-powered sportscar would be the perfect introduction of rotaries in the game.
    Plus, a whole rotary-powered brand could be created, having a range of rotary-powered cars spanning a few decades. Classic and modern rotaries can show the development of the brand over the years and create their own special lore.
    --- Post updated ---
    That's very nice but Ibishu has already made its choice and that's making Inline and V piston engines.
    A new brand, exclusively making rotaries, would be better, I think.
     
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