Unsolved Tail lights fly off/blow away

Discussion in 'Mod Support' started by adrian2013, Aug 7, 2022.

  1. adrian2013

    adrian2013
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    Joined:
    Oct 12, 2014
    Messages:
    678
    So I'm in the process of making a 2-door type mod for the roamer, I used the same method to move the taillights and trunk like the extended body version does.
    EXP:
    ["roamer_taillight_R_short","roamer_taillight_R_short","Right Taillight", {"nodeMove":{"x":0.0,"y":-0.258,"z":0}}],
    ["roamer_taillight_L_short","roamer_taillight_L_short","Left Taillight", {"nodeMove":{"x":0.0,"y":-0.258,"z":0.0}}],

    But in doing so, it causes major stress to the point of the taillights blowing up/ flying off. The LUA/Error console and no errors show for it.
    Any ideas as to why? I'm at a complete loss
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,061
    Maybe try moving them a bit less? There could be some clipping
     
  3. adrian2013

    adrian2013
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    Joined:
    Oct 12, 2014
    Messages:
    678
    I tried doing so even past the 4th (0.258X) point both forward and backwards. I think it might be the way its jbeamed? I based it off the d-series short frame dimension and then went off of that for the body accordingly
     
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