[Update]: havent made progress on the cars at all unfortunately, however its still planned and I promise they will get made. In the meantime however I recently learned the basics of making maps, so I'm starting work on a Hotwheels track map to go along with the cars. currently in the design phase of things, with creating a layout and such, hoping to have a garage along with the famous orange track. planning to have loops and banked corners, etc. along with possibly "functional" boosters or at least decorative ones. might include a drag strip inspired by the old mongoose and snake drag race set: might get a bit creative too by adding tubes like whats on the parkour 2 map. As that's quite fun to drive in actually lol --- Post updated --- actually just noticed there's an arcade style nitrous boost mod on the repository, depending on how that behaves that might actually be perfect for driving cars on the track lol. gives that classic hotwheels game vibe lol.
is there a way to make a track created using the track builder be part of the map, meaning it loads in with the map in freeroam? [EDIT]: found out how to turn the track into a .dae file.
Just wanted to say, the mod looks great! But the "Midas Monkey" Is from Gas Monkey Garage, It's A Corvette.
It was built to be made into a hot wheels car '68 Corvette - Gas Monkey Garage | Hot Wheels Wiki | Fandom
Just finished making a race variant of Boneshaker. the livery is based on the one used for the 50th anniversary
Finished making another HotWheel last night. Ultra-Rage Taillights are just made based on the body lines on the one i have. cause the headlights aren't printed so i have to just make assumptions, and trust me the taillights on this one look terrible
scrapped the old track and started a track on a map with actual terrain. this is what i have so far. and yes there is a volcano
check my resources. I've posted the cars on the repository --- Post updated --- In the process of doing so rn actually lol