Okay. bUt is this for when they came out? bc I was talking about how h-series/d series came out in th 80s, but were facelift in 90s/00s
early d-series was '86, mid/intermediate was '92,late was '98, h-seres preface lift is 1987-2005, facelift is 2006 until 2017
Early D-Series: 1986 - 1991 Intermediate/Stock D-Series: 1992 - 1997 Late D-Series: 1998 - 2003 Early H-Series: 1993 - 2005 Late H-Series: 2006 - 2017
Didn't delete it, I wrote it in the Vehicle Suggestions thread because that is a more appropriate thread. You're welcome.
...and having to press 3 pedals with 2 feet makes the whole procedure harder and slower. Not to mention you wouldn't need to use the handbrake at all on flat ground, which is most of the time launch control will be used
That's also why I'm against this. Because by using the brakes, you can do it on both flat and sloped road surfaces. And also because releasing the brakes is just a let-off with the heel and a move of your whole foot on the gas pedal. You push both the brakes and the gas to the fullest on launch control anyway. On the other hand, by pushing the handbrake down while on a gradient, you could also roll backwards or forwards (doing a 1-foot roll-out), destroying your launch and your launch times.
was just playing around and had a thought, i hope the new ignition system allows you to "turn off" electric cars. would be nice to switch off the drls and screens and stuff on them
The screens would be nice to be turned off on all cars, that's the most realistic thing after all. But it would also be nice if a simulation of the "POWER" position of the ignition switch could be implemented along with the aforementioned screen (and DRL) turn off, because that's what happens in the current state of the game when we turn the combustion engines off. Could an extra tap on the "V" key when turning the engine on and off help with this? Idk. Yes, it makes sense having it as an option for those who want it. I was just thinking it's based on the brakes and not the clutch anyways.
well it seems like that's what happening in the new ignition system judging from this screenshot, tho im just saying i hope it applies to electric cars
If you are worried about launch times the best way in beam most of the time is a clutch dump because it actual spools up the turbo unlike a Two-Step. Really they should just let us map a button to engage Two-Step, and then it comes up with a prompt for modern cars saying "Build brake pressure" then you pump the brakes, it says "Engage Clutch, First gear and, Full throttle" and then says "Ready to Launch". That matches modern Launch control in Manual cars far more than just hitting the clutch and gas. As for aftermarket Launch Control in older cars, most of the time its just going to be a button that holds the front brakes and has a lower rev limiter. So just using the button makes sense for those older cars with no prompt.
Hadn't seen this, it's very nice actually. Logic says it's also gonna be applied to electric cars. And if it isn't gonna be applied right now, it's certainly gonna be included in the forthcoming hotfixes of the next major update. --- Post updated --- I'm not worried that much, it's just that it seems a bit off to me basing this system on the clutch while we've known since the very beginning of the existence of the system that the brake is the best way - plus the rolling advantage the push and let-off of the brakes gives you. The clutch dump is certainly the easiest way (especially when not depressing all three pedals, or else it's no different than pushing the brakes) and I've also done something similar with automatic cars in BeamNG; rev them out on Neutral, then engage D/S1/M1. This is one of the worst things to do to an automatic transmission IRL (so we must only do it in games) but it's also a very primitive way of building up boost. It's also very easy to build up boost with a torque converter automatic in a RWD powertrain since the rear wheels get spinning almost immediately, even if the torque is just enough to spin them without roasting them (like in an ETK 854t, for example), so you get a great pick-up nevertheless. But the truth is that giving us the freedom to make our own launch control by customising the bindings is the absolute best way since we can configure it however we want (me with the brake, Koichiro Iketani with the clutch, haha). If that's the case, then I'd really like to have it this way.
Does anyone remember ETK K-series?Developers posted the teaser about 1 month ago. I found that it's really like the SLK(R172) . So,can it gets some special edition?For example,the "Beam series"(similar to AMG Black series) .
Might be, the new widebody is either for a special edition, or it's an aftermarket kit for a custom config
It would make sense for a range-topper special edition model powered by a 4.0l Twin-Turbo V8. And the "Rennen" nameplate of the V8-powered ETK mods of the past few years would suit this car perfectly. Generally, an in-house tuner making high-performance versions of the ETK models would be great to exist. But a somewhat tamer version of the same engine could exist too (let's call it the "Kc8 ttSport/ttSport+"), for those who want something in-between the special edition and the Kc6t.