are there lods? i havent seen any... i can see everything clearly from one end of the map to another and looking in the direction of the waterparks for example instantly makes the game drop to like 10fps
Hey Spencer, for some reason when I try to download the newest version of the map from the MEGA link, the file name says BETA1. Does the Beta 2 map use the same download link as the Beta 1 map?
Yeah the waterparks are even laggier than the city and they shouldn't be, it's so bad that it makes walking mode character freak out
There’s a ton of lods, I just made them have the same textures as the regular models so they still look high res --- Post updated --- It’s bad over there bc it’s in the corner of the map where the game loads all of the terrain and lods / models. --- Post updated --- It’s bad over there bc it’s in the corner of the map where the game loads all of the terrain and lod holy crap you’re right, I’m really dumb thank you!!!! --- Post updated --- FIXED FILE IM DUMB, Go to the main page of this forum to download the real Beta 2!
oh well maybe that fixes the lag problem well after testing its somehow worse than it was thats weird
So with the new update the LODs appear to be working, but the lag problem is not gone. The water park seems better, but the city is still extremely laggy both inside and seen from the horizon. I looked at the files of the mod and there are lots of JPG textures used especially in the city part. If all of the LOD variants use the same textures then that would explain it, JPGs are really laggy in this game, why not DDS? Also the map generates 500KB worth of console errors by spawning on it, that's not ideal... That could be what's causing the initial extreme lag on spawn and game crashing for some people.
Unlike Cyberpunk map that runs only 12FPS in my computer, this map's FPS is higher than 30. However, it often lags or having inconsistent framerates, for example when I hit look back key (numpad 1) it often lags for half a second
I would love to download this, but for some reason the county I'm in doesn't allow the website and I can't get my VPN to work. Otherwise, the map looks amazing.
Yeah, sorry about that issue I want to get this uploaded to the repo but want to fix the issues / have the mod support get back to me so I can upload the map --- Post updated --- Yeah I'm honestly not sure how to exactly fix the issues in the console (I really don't understand alot about coding and how to fix those issues.) Also, I might look into fixing the textures so they are just a single colored material and see if that would do anything. Also, I never realized using JPG over DDS would make a difference so oop on my part if that's the case.
If you don't understand the errors, I can tell you the 3 most frequent ones I saw and how to fix them: 1. Missing textures for some bushes or something. The issue is not visible on the map itself so it's most likely an unused material. Delete all unused materials and it should be fine. 2. Duplicate materials in a Garfield Heights import folder. It's some steel pipes and other things. Just remove the duplicates in this case. 3. PBR materials are not yet supported for impostor textures. You should downgrade them to pre-PBR there. There are some less frequent issues too but these 3 repeat a lot and should be easy to fix. As for conversion to DDS, you can convert the JPG textures to PNG and then use the texture cooker in game so that the colors don't get messed up.
Yeah I'm honestly not sure how to exactly fix the issues in the console (I really don't understand alot about coding and how to fix those issues. Also I might look into fixing the textures so they are just a Yes!
You can use Paint.net to save the jpg's into DDS BC7's and BC5's. You'd then do a batch find and replace for all .jpg file paths in your main.materials to the new file_name.dds. The console is less about coding and more about figuring out where/what is flagging the error. Usually it's a location in your map directory. The console is 100% overwhelming to look at but just focus on a line at a time it becomes very easy to follow along. For anything flagging an imposter error, you can remove the autobillboard from the collada/blend file and re-export, you could also try using nulldetail-50 instead.
Yea, I noticed that too. You can change it yourself though. Open world editor, open the scene tree and inspector through the window bar at the top, search "theLevelInfo" and click on it. In the inspector window you will see a bunch of options for changing some environment features, look for temperatureCurveC. You will see 4 sets of numbers, in this case probably 0 15 1 15, change the second number of each set and that will change your temperature. The way this works is the first number in the set is the time (0=12:00, 0.5=00:00) and the second is the temp in Celsius, the game will create a temp curve around these numbers. I personally recommend typing this exact number sequence for a realistic-ish temp curve "0 38 0.15 45 0.5 30 1 38" that makes it hottest and coldest when it should be
Slightly off topic but this is why I’m surprised they haven’t made a temperature slider in the environment menu yet, we could just change temp without needing to go through the world editor. It would be much easier that way for both modders and regular players.