WIP 1982 Soliad Marseille [G-Body]

Discussion in 'Content Creation' started by Nacho Problem, Aug 30, 2022.

  1. egonrs

    egonrs
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    Banned

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    soliad sprinter
    bruckell sunhawk
    gavril brastow gen 2/3
     
  2. jackmo2207

    jackmo2207
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    what
     
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  3. MrCin

    MrCin
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    soliad gerbil
     
  4. moses72

    moses72
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    Soliad Regency
    Soliad Valet
    Soliad Luxe
     
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  5. DOUGL4S1

    DOUGL4S1
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    Soliad Majesty
    Soliad Knight
    Soliad Noble
    Soliad Crown
    Soliad Hanover
     
  6. herb714

    herb714
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    Soliad Gladius?
     
  7. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Literally 2/3 of them are public, from the private ones most are nowhere near finished enough for release and will be public once finished
     
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  8. TMccanna

    TMccanna
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    soliad doliad
     
  9. SRT_Gamer

    SRT_Gamer
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    Soliad Vulture?
    anyways, looks really nice!
     
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  10. ryanisstigg

    ryanisstigg
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    Soliad Noble?
     
  11. mattsikung

    mattsikung
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    Heres one,
    Soliad champion
     
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  12. Knock Fourtimes

    Knock Fourtimes
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    soliad eagle
     
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  13. belair1988

    belair1988
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    Maybe this could be an earlier Wendover?
     
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  14. bussin.buses

    bussin.buses
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    Will there be a Donk? Low rider?
     
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  15. silvermanblu

    silvermanblu
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    Looking good Nacho
     
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    • Agree Agree x 1
  16. moses72

    moses72
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    so uhhh
    have more parts gotten ingame or does it look the same
     
  17. TMccanna

    TMccanna
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    i just realized all thats been done on his thread is talking and no progress reports lol.
     
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  18. Nacho Problem

    Nacho Problem
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    im posting progress when there is major things that are done, right now im still working on it :p

    besides ill only really start jbeaming when the new editor is out, hopefully next update
     
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  19. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Good thing that you are avoiding NBE and the similar buggy programs, but why not start Jbeaming manually in Notepad++ using coordinates from Blender as reference? It's not as painful as it seems really, if you build up a good workflow it can be decently fast
     
  20. Nacho Problem

    Nacho Problem
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    a visual aid is just way more helpful to learn the process of making them actually stable (something im not quite the best at :p)
     
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