Released Gen 6 NASCAR Stock Car

Discussion in 'Land' started by Solarpower07, Jun 3, 2021.

  1. Solarpower07

    Solarpower07
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    Decided to do a bit of work on this mod again (not anything crazy, just some JBeam work), here's a preview!
     
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  2. PoisonousPanda

    PoisonousPanda
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    good work
     
  3. Crazycars81

    Crazycars81
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    Sorry but I see no diffrence..
     
  4. Solarpower07

    Solarpower07
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    It deforms much easier and doesn't bounce around nearly as much.
    Though I agree, it is kind of hard to see the difference with this video.
     
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  5. Bolt2407_Beamfan

    Bolt2407_Beamfan
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    I can see the differences and honestly good job!
     
  6. Trophic

    Trophic
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    are you planning on fixing this texture bug?
     

    Attached Files:

    • image_2022-08-07_175730374.png
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  7. DontKnowWhy186

    DontKnowWhy186
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    Does anyone know which file I should download
     
  8. Subarishi_Motors

    Subarishi_Motors
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    all three
     
  9. DontKnowWhy186

    DontKnowWhy186
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    Alright cheers m8
     
  10. theNeighbor

    theNeighbor
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    Very cool! I really like the mod and looks so fresh. One question I have is that is there anything I can do to make the cars have more oversteer?

    I feel like the car is so rear grip heavy to where it is so tough to spin out or get any front turn from it. I have tried putting on the small spoiler and tuning the car setup so it could lighten the rear, but it is so extreme that it doesn't help.
     
  11. Solarpower07

    Solarpower07
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    I agree, the rear tires do have too much grip. Rest assured however, as I have mostly fixed this in the new version! I plan to continue adjusting the vehicle until I feel it's ready to release V1.2.
     
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  12. PoisonousPanda

    PoisonousPanda
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    will this update fix the body clipping with the frame
     
  13. Trophic

    Trophic
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    will the new update fix the texture bug?
     
  14. lopolenovoooo

    lopolenovoooo
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  15. TheRadicalOnions

    TheRadicalOnions
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    Cant Wait to see my Favourite BeamNG mod get even better, also, your Gen 6 car is a dream to handle with a Wheel setup in beam, bravo sir, bravo
     
  16. Solarpower07

    Solarpower07
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    It's update time!

    -RELEASE 1.2-

    Release 1.2 has arrived! This release adds a couple features, fixes more issues, and most importantly, it brings so many improvements and major adjustments to the JBeam!



    Features:
    - Added additional modification slot
    - Added an additional modification having the license plate slot, just for the AgentY Global Values Tuning mod.

    Changes:
    - Improved deformation a great amount
    - Made the body easier to deform, it is less "bouncy"
    - Decreased rollcage strength in the front and rear, to allow more deformation
    - Adjusted body panel connections (especially in the rear) to improve part separation
    - Strengthened hood flap tethers, now they will not fall off in every single crash.
    - Adjusted tire grip levels (reduced it to realistic levels)
    - Improved aerodynamics
    - Reduced "self-correction" force when attempting to spin out, making it less difficult to spin out
    - Reworked blowovers
    - Made blowovers more realistic
    - Blowovers do not require the extremely high downforce values anymore, contributing to the reduction of the "self-correction" force
    - Adjusted engine values
    - Reduced engine cooling strength
    - Reduced power reduction strength of the restrictor plate at lower RPMs (to lower the chance of stalling)
    - Slightly increased power reduction strength of the rectrictor plate at higher RPMs (reduced top speed)
    - Slight suspension tweaks
    - Front wheels are harder to break off/bend
    - Rear suspension can start to break off
    - Compressed many .DDS texture files, reducing the file size by ~23%
    - Abolished the use of arrays in breakgroups, as suggested by AgentY
    - Probably many more adjustments

    Clear cache before using the new version!
     
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  17. dave.dude

    dave.dude
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    finally! I've been waiting for this for a long time!

    and how do I do a blow over?
     
  18. LDogg48_Gaming

    LDogg48_Gaming
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    YES!!!!! I am so ready crash this!!
    --- Post updated ---
    The damage is awesome!! I really like the new roof deformation, and the new damage model that lets the decklid fly off. I really didn't think that this mod could really be improved, but you did a great job!!
     
  19. dave.dude

    dave.dude
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    do I just uninstall the previous version then reinstall the new version?
     
  20. Solarpower07

    Solarpower07
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    Hmm, the post was supposed to have indents, then they disappeared. Huh.

    With indents (how it was planned to be viewed):


    How it ended up:


    Without the indents, there is a lot of redundancy, such as the "reworked blowovers" and "made blowovers more realistic" being right next to each other, so I'm a little confused why the indents didn't transfer over.
     
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