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0.26 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2022.

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  1. cevotion

    cevotion
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    Sep 22, 2022
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    3
    Some of scintilla can not open the door,like GTx Spyder and Custom(DCT)
     
  2. copmac

    copmac
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    Nov 9, 2013
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    2
    Like the song goes raining men, but in this case raining cars:

    if you set in your settings to spawn traffic whenever you start free roam game (max amount of cars and parked cars).

    Start a new free roaming game: hirochi raceway -> figure 8

    traffic is spawn on the 8 figure lap but you see a lot of cars spawn as well in the air crashing down in the distance.

    If you leave the track and drive around, you see the cars crashing down left and right of the road :-D
     
    • Like Like x 1
  3. I<3ChickenWings&V8

    I<3ChickenWings&V8
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    891
    --- Post updated ---
    Mhh, still persistent on my end.
    Safe Mode, Unmodded, Clear Cache, Files Verified.
    Weird. Only Manual Gearshifters emit sound on the Roamer for me.
     
  4. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
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    As I mentioned, someone here may have already fixed it. All good!
     
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  5. I<3ChickenWings&V8

    I<3ChickenWings&V8
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    Yes sorry, my brain needed a minute to realize you mean your internal build :p
    Have a good one!
     
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  6. WarRobbin3345

    WarRobbin3345
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    i am also noticing this issue and any help resolving it would be much appreciated as this is my favorite car
     
  7. hey_big

    hey_big
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    Aug 26, 2015
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    Put better engine mounts on

    Possibly because dynamic reflections were turned off in the update?
     
    • Agree Agree x 1
  8. CrashHard

    CrashHard
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    What a fantastic update, the new remastered Covet is just perfect. Love the new interior layout in the parts selector menu (Hope every car get this layout change)

    As im working on adding the CrashHard Dummy 2.0 to the new covet I have found some small bugs:

    - The Race Left+Right Hand Drive Interior, Right Race Seat is set to covet_seat_FR_sport (covet_interior_race.Jbeam Line: 765 & 1069)

    - The Front Right Race Seat Base, have a node section (Is this needed?) (covet_interior_race.Jbeam Line: 2060-2076)
     
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  9. Joseph TONKA mr970

    Joseph TONKA mr970
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    Who else new they got working milage in game now!! But I kind of want to be able to set the milage to make it like a used car......
     
    • Agree Agree x 1
  10. hey_big

    hey_big
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    Weirdly, in the mid engine Covet, the engine is muffled on the passenger side Nevermind
     
  11. NeX_25

    NeX_25
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    Jan 18, 2014
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    178
    On Vivace fan sound is still bugged, it started happening on 0.25 version then on 0.26 too, I attached a video, in short there is no sound of fan spinning up and spinning when it is on.
     

    Attached Files:

  12. hey_big

    hey_big
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    huh? (i should've lost btw)
    upload_2022-9-23_20-29-21.png
     
  13. PowerstrokeHD

    PowerstrokeHD
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  14. Blkfxx

    Blkfxx
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    Sep 1, 2013
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    Perhaps not 0.26 exclusive since I haven't used a drag strip in a while. But if you cross the end of the track and restart before your opponent crosses the line, the camera gets stuck at the end of the track once restarted.
     
    • Agree Agree x 1
  15. Karlkins

    Karlkins
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    Aug 7, 2022
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    my beanNG's code is broken. i can show pics about it. it started when 0.26 came out
     

    Attached Files:

    • badcode.jpg
  16. kwai38

    kwai38
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    Oct 28, 2017
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    Ok the amount of people posting this is getting slightly absurd but,
    run your BeamMP launcher and it will update the BeamMP files to work with 0.26.1.0
    This should fix the issue.
     
    • Agree Agree x 2
  17. Karlkins

    Karlkins
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    Aug 7, 2022
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    4
    help! tell me how to fix
    --- Post updated ---
    i will try
    --- Post updated ---
    it worked! thank you
     

    Attached Files:

    • badslacer.jpg
  18. McBeamer94

    McBeamer94
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    2,299
    Apart from the suggested gas shock support on the hoods/trunks/hatches/upward swinging passenger doors (and the fat spring support in the double hinges of the hoods of the old cars, like the Bluebuck, for example) plus the dog-leg pattern for the shifter of the Bolide, I also have some notes/suggestions for the automatic transmission levers, starting with those of the modern ETKs and the Hirochis.

    About the modern ETKs and the Hirochis, I noticed that the automatic levers in these four cars don't go all the way into their shifting paths.

    1. In the modern ETKs, the shifter isn't animated on Manual mode. It doesn't move into the off-center (to the back right) manual "+/-" slot and it doesn't move accordingly to the manual gear shifting (which is "front" for upshifting and "back" for downshifting, which isn't the best thing when we consider that the ETKs are driver's cars and have great dynamic abilities).
    2. In the Hirochi SBR4, the shifter also doesn't move into its manual "+/-" slot and doesn't move accordingly to the manual changes but it also doesn't get into the off-center "P" slot when you put it in Park. It's worth noting here that both the "P" and the "+/-" slots are off-center, towards different directions (to the front left for the "P", to the back right for the "+/-").
    3. In the Sunburst, the shifter doesn't move into its "+/-" slot (which is to the back left).

    The other suggestions are about the automatic shifters of the FCVs and the Bastion.

    1. About the FCVs, the gear signalling can be applied by way of slightly moving the gear shifter once for each of its movements (with instant repositioning to the initial spot, like modern automatic shifters do), by illuminating the gear selected at each time and by giving a clicking sound to each of its movements and, also, to the "P" button each time it's pressed.
    2. For the Bastion, the large gauge cluster screen is not enough sometimes. A gear diagram is necessary to exist, mounted on the console and next to the shifter (with lighting and all), but the shifting process looks fairly similar to the automatic shifter of the modern ETKs, so I'll say that the Bastion shifter can be animated in the same improved way.

    edit! One more small thing, this time about the dog-leg manuals: apart from the Bolide, the ttSport/ttSport Evolution versions of the I-Series can also have a dog-leg pattern because the vehicle's own commercial slogan literally says "Race-Bred Performance". Plus, it's a bit unfair that some non performance-oriented cars, like the Piccolina and the Wigeon, have a dog-leg while some true performance cars, like the Bolide and the ttSport/ttSport Evolution I-Series, actually don't! :cool:
     
    #438 McBeamer94, Sep 24, 2022
    Last edited: Sep 24, 2022
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  19. r3eckon

    r3eckon
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    Jun 15, 2013
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    I just found something and I'm wondering if it's new to 0.26 since I can't find anything about it previously being in the game and also it seems tied to the partIntegrity script which was updated (or added?) in 0.26 to be the source of a vehicle's odometer value.

    Basically, we can now repaint individual body panels by following this process:
    1. Spawn a new car
    2. Send LUA command to car using console: partCondition.initConditions(nil, 10000, 1, 1, 1)
    3. Send LUA command to car using console: partCondition.setPartMeshColor("INSERT_PART_NAME", 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)
    Where all the values of 1 for setPartMeshColor are ordered R,G,B,A values for the three colors a vehicle is using.
    For initConditions the "nil" is detailed part conditions which are not needed for this to work, the second parameter is the odometer value in meters and the last three params are fallback values for integrity.



    Hard part is finding out the correct names but it should work for the entire car once you find out the right ones.





    Color values work as expected, seems to be expecting values from 1 to 255 and going outside that range will default back to preset colors.



    Note that after using the first lua command the vehicle colors can't be changed using config UI or the world edit menus until a hard reset (CTRL+R)

    Not sure if a bug or working as intended, also not sure if this was already in the game before 0.26 but if it was I didn't know that was a thing.
     
    • Like Like x 14
  20. McBeamer94

    McBeamer94
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    Jan 4, 2019
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    2,299
    Just noticed something in the MR Turbo body: the radiator fluid reservoir hose clips through the radiator duct and gets in the way of the air stream created in there. It needs to be redesigned so as to not clip and not get in the way. Plus, this also affects the Front Engine Unibody too because the hose is designed in the same exact way.
    Plus, the MR Rally and Race variants have the Frunk Liner mounted but it's not really of any use to them since they're race cars, not everyday road cars. They shouldn't have it.
     

    Attached Files:

    • IMG_20220924_021323.jpg
    #440 McBeamer94, Sep 24, 2022
    Last edited: Sep 24, 2022
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