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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Car_Killer

    Car_Killer
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    Technical Artist / QA
    BeamNG Team

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    We removed color correction completely in 0.25, because it was creating issues with HDR.
     
    • Like Like x 6
  2. esesel

    esesel
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    I thought HDR isnt supported?
     
  3. bussin.buses

    bussin.buses
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    Yeah, same.
     
  4. Car_Killer

    Car_Killer
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    Technical Artist / QA
    BeamNG Team

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    HDR Rendering =/= HDR display support
     
    • Agree Agree x 1
  5. ManfredE3

    ManfredE3
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  6. Jackets64

    Jackets64
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    No FPS uglifier for us
     
    • Agree Agree x 3
  7. CatAstrophe05

    CatAstrophe05
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    who needs an fps uglifier just run beam on a low end pc smh
     
    • Like Like x 1
    • Agree Agree x 1
  8. B3ARD3DRAG)N

    B3ARD3DRAG)N
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    darn.
     
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  9. Acrain7

    Acrain7
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    Banned

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    Would it be possible to add end user adjustment to the Sampling radius, both inside and out of the car? I love the new dynamic radius from interior to exterior, but in certain scenarios the resulting radius actually leaves the interior feeling as though it lacks contrast.

    For example, In this image, since it's a bright day outside and the colors are all light, in reality you would probably see a greater contrast and darker areas beneath the dash as your eyes let in less light, to compensate for the bright environment. This is pretty well done in game if you manage to take a screenshot before the sampling radius changes: (though oddly enough it also saturates the dashboard a fair bit, and makes certain areas such as the air vents appear more messy with harsh transitions to lit and darkened areas).
    upload_2022-9-28_16-47-47.png

    Once the sampling radius has changed, the interior feels a lot brighter- this works really well on the dash, in the space around the gauges, the steering wheel, the vents and the nooks and crannies of the shift boot, almost replicating the light bouncing off of the light colored dash and onto the surfaces around it in the interior. However, it also results in the floor beneath the dash staying incredibly well lit, looking almost as if no shadows are cast whatsoever (Which isn't the case, it's simply the change in the sampling radius).
    upload_2022-9-28_16-48-1.png

    In an ideal world, you would be able to have different sampling radius levels for darker and brighter spots in the interior, to achieve the best of both worlds, though i'm unsure how possible that is. In the meantime, it would be nice to have control over this, at least a little bit, to allow the end user to customize it to their linking.

    Oddly enough, the AO dissappears entirely when under the lights in WCUSA's tunnel system:
    upload_2022-9-28_17-12-7.png

    Another thing to note is that the AO is based off of the camera's position (which makes sense), but as a result its contrast tends to vary quite a bit when you pan the camera around the car, an issue especially visible at night:
     
    • Agree Agree x 5
  10. SNFriedM14

    SNFriedM14
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    I’d honestly want FPS uglifier. Same performance, just intentionally lower FPS. One frame everything’s normal, next your in a wall.
     
    • Like Like x 2
    • Agree Agree x 1
  11. SmokeyDokey

    SmokeyDokey
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    I think that would actually make for a cool challenge
     
  12. 88fiero

    88fiero
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    On SteamDB
     

    Attached Files:

    • unnamed1.png
  13. Cutlass

    Cutlass
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    Doesn't mean anything
     
  14. 88fiero

    88fiero
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    oh, okay, sorry.
     
  15. NicOz

    NicOz
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    It means a hotfix is probably releasing soon.
     
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Or it's not releasing at all and they are already working on the new update. Which I hope is not the case.
     
  17. Turbo49>

    Turbo49>
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    If that was the case i doubt it'd be pushed to stable already, plus the devs haven't fixed issues they acknowledged in the 0.26 thread yet.
     
  18. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I checked that list and wow I had no idea the game has so many issues now, must be the buggiest update so far
     
  19. bmwcrazy456

    bmwcrazy456
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    It's always like this - its mostly little stuff though this time - I've been through updates with much bigger issues myself - and I've been playing since 0.7. No game-breaking stuff this time around for the most part, just the little details that aren't going to be generally tested for.
     
    • Like Like x 4
  20. stenyak

    stenyak
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    Programmer
    BeamNG Team

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    On the contrary, it has been one of the smoothest releases we've ever had. Most complaints were about certain popular mod breaking the entire game, but other than that just minor issues.

    The "known issues" list is probably just getting bigger on each update, or we're lowering the threshold of what we put in there for people to see. More features = tons more bugs, that's inevitable.

    btw that list is NOTHING compared to our internal list of known issues...
     
    • Like Like x 22
    • Agree Agree x 6
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