WIP Beta released Probeam - New Jbeam Blender Plugin

Discussion in 'Content Creation' started by Adobe0626, Jun 2, 2022.

  1. DaddelZeit

    DaddelZeit
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    This does seem to be the case:
    upload_2022-6-12_17-55-41.png
    The addon gives me this error when trying to export, I tried both on Blender 3.0 and 3.2. Import worked without issues.
     
  2. Adobe0626

    Adobe0626
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    ah i see, but idk if they got same error 'when importing' on 3.0 like 3.1, error message will different as 3.1's.
    --- Post updated ---
    can you send me the .blend file witn jbeam what are you trying to export?
    that will be helpful to fix that errors.
     
  3. DaddelZeit

    DaddelZeit
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    Sure, here you go. Only trying to export the nodes.
     

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  4. Lordlichi2006

    Lordlichi2006
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    a thing that makes it harder to edit beams is that when you delete a beam and the node attached has no other beams attached, it deletes it , imo it should just leave the node hanging instead of deleting it
     
  5. Adobe0626

    Adobe0626
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    somebody complains if i dont make it remove,,,
    if i dont keep thst feature, when you delete node, that will be make a mess on your project
    --- Post updated ---
    do you have any idea for that?
    i know we need that for conntect jbeam to other jbeams
     
  6. Lordlichi2006

    Lordlichi2006
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    you can make it configurable on the addons tab
     
  7. DaddelZeit

    DaddelZeit
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    Use delete edges and faces only, this is done automatically by blender.
     
  8. Subarishi_Motors

    Subarishi_Motors
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    i mean i use it with 2.81 and it works perfectly so
     
  9. Lordlichi2006

    Lordlichi2006
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    thats what i do, it doesnt delete the beams in the jbeam code however
     
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  10. My Random Hobbies

    My Random Hobbies
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    how do i download the file on github and put it into blender?

    i download it from github but how do i make it work with blender?
     
    #50 My Random Hobbies, Jul 11, 2022
    Last edited: Jul 11, 2022
  11. chikkennnn

    chikkennnn
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    its not great, i keep having very long error messages when importing nearly any vanilla jbeams. upload_2022-8-24_8-38-29.png this was the barstow body.
     
    • Agree Agree x 2
  12. SevenToaster509

    SevenToaster509
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    yeah same
     
    • Agree Agree x 2
  13. Softshell

    Softshell
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    i get the same issue as people above, not sure if i installed it right or not
     
    • Agree Agree x 3
  14. bitelaserkhalif

    bitelaserkhalif
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    This is the error that I got:

    Code:
    Python: Traceback (most recent call last):
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\Operator.py", line 39, in execute
        return import_jbeam(self, context, self.filepath)
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\Operator.py", line 6, in import_jbeam
        JbeamImport.read_jbeam(filepath)
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\JbeamImport.py", line 496, in read_jbeam
        content = yaml.load(content)
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\__init__.py", line 72, in load
        return loader.get_single_data()
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\constructor.py", line 35, in get_single_data
        node = self.get_single_node()
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\composer.py", line 36, in get_single_node
        document = self.compose_document()
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\composer.py", line 55, in compose_document
        node = self.compose_node(None, None)
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\composer.py", line 84, in compose_node
        node = self.compose_mapping_node(anchor)
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\composer.py", line 133, in compose_mapping_node
        item_value = self.compose_node(node, item_key)
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\composer.py", line 84, in compose_node
        node = self.compose_mapping_node(anchor)
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\composer.py", line 133, in compose_mapping_node
        item_value = self.compose_node(node, item_key)
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\composer.py", line 82, in compose_node
        node = self.compose_sequence_node(anchor)
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\composer.py", line 110, in compose_sequence_node
        while not self.check_event(SequenceEndEvent):
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\parser.py", line 98, in check_event
        self.current_event = self.state()
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\parser.py", line 486, in parse_flow_sequence_entry
        if self.check_token(KeyToken):
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\scanner.py", line 116, in check_token
        self.fetch_more_tokens()
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\scanner.py", line 252, in fetch_more_tokens
        return self.fetch_plain()
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\scanner.py", line 676, in fetch_plain
        self.tokens.append(self.scan_plain())
      File "D:\Apps\blender-3.3.0-windows-x64\3.3\scripts\addons\Probeam-main\yaml\scanner.py", line 1297, in scan_plain
        raise ScannerError("while scanning a plain scalar", start_mark,
    Probeam-main.yaml.scanner.ScannerError: while scanning a plain scalar
      in "<unicode string>", line 121, column 85:
         ... ver", "b3r","b3l","b4r",   {"x":90 "y":0, "z":0},    {"x":-30, " ...
                                             ^
    found unexpected ':'
      in "<unicode string>", line 121, column 91:
         ... "b3r","b3l","b4r",   {"x":90 "y":0, "z":0},    {"x":-30, "y":0,  ...
                                             ^
    Please check http://pyyaml.org/wiki/YAMLColonInFlowContext for details.
    
    Trying to import autobello jbeam
     
  15. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Why do you still want to use this, it's not needed, the game has a built in Jbeam editor now, you can't save the Jbeams with it yet but you can just copy+paste the code from it
     
  16. Derpitron

    Derpitron
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    Wait, a new integrated JBeam editor? That's nice, unless you just mean NBE
     
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  17. chikkennnn

    chikkennnn
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    where would this be located at?
     
  18. P_enta

    P_enta
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    Wait what?
     
  19. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Bruh nobody heard of it? In the World Editor, the Vehicle Editor
     
  20. Ilovecarcrash101

    Ilovecarcrash101
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    But isn't a Blender plugin a more convenient workflow?
     
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