Solved Help With Converting to RHD

Discussion in 'Mod Support' started by haraja, Oct 2, 2022.

  1. haraja

    haraja
    Expand Collapse

    Joined:
    Jul 21, 2022
    Messages:
    104
    So I'm trying to convert one of the LHD cars into RHD, but I'm struggling with it; specifically because of the needles and the pedals, moreso the needles. How do I perfectly line the needles up? If I mirror it in blender or if I add a minus sign before the number, it shows on the opposite side that it's supposed to. Is there a way that I can keep the exact position of the needles yet move them to the other side perfectly? Thanks.
     
  2. bitelaserkhalif

    bitelaserkhalif
    Expand Collapse

    Joined:
    Mar 7, 2021
    Messages:
    146
    You can use the negated number for baseline values....

    For pedal swapping, number location for brake pedal can be left as-is. For clutch and gas:
    Original LHD gas = New RHD clutch
    and vice versa.
    For speedometer, it's bit complicated, but use that principle for rearrangement. Example:
    Original LHD RPM = New RHD Speedometer
    You also might gonna need to readjust if necessary.


    If object has origin of 0,0,0 , convert it to Geometry based Origin (right click > Set Origin > Origin to Geometry) for easier convertion. Afterwards, convert it back to Center based Origin (right click > Set Origin > Origin to 3d cursor)(if 3d cursor is 0,0,0)

    Note the UV mapping, do not get it flipped.
     
  3. haraja

    haraja
    Expand Collapse

    Joined:
    Jul 21, 2022
    Messages:
    104
    Hello,

    So I tried to convert it to center based origin and it results in everything being oriented towards the center; even the steering wheel's movements. Is there any way that I can fix this?
     
  4. Nanandmic567

    Nanandmic567
    Expand Collapse

    Joined:
    Oct 3, 2021
    Messages:
    160
    Can you show me the screenshot of your own thing?
     
  5. haraja

    haraja
    Expand Collapse

    Joined:
    Jul 21, 2022
    Messages:
    104
    The steering wheel & the pedals are in wonky position, that is what happens to the steering wheel when you make a turn
     

    Attached Files:

    • Screenshot2022-10-09031329.png
  6. Nanandmic567

    Nanandmic567
    Expand Collapse

    Joined:
    Oct 3, 2021
    Messages:
    160
    Ah, I see..
    Technically, you will need to apply "all transforms" in the blender after you make some change and adjusts the props position in the jbeam file too.. (Which sound a bit advanced, but other people's help me to do that so..)
    And here's how I attempt to make one...
    screenshot_2022-10-09_17-44-11.png
    As you can see, it has a lot of issue to deal with my Legran RHD like the gauges and so on.

    screenshot_2022-10-09_18-00-00.png
    Same thing with my RHD Wendover but it's look much better than the Legran one. (which has an issue with the steering wheel being flipped after I started exporting them for the first time)
    That will help you at least.
     
  7. haraja

    haraja
    Expand Collapse

    Joined:
    Jul 21, 2022
    Messages:
    104
    Ah alright, thanks for clarifying :) Will try when I have time
     
  8. Alex_Farmer557

    Alex_Farmer557
    Expand Collapse

    Joined:
    Dec 28, 2016
    Messages:
    3,541
    do you plan on releasing these?
     
  9. Nanandmic567

    Nanandmic567
    Expand Collapse

    Joined:
    Oct 3, 2021
    Messages:
    160
    Not yet, because I want to make sure that are mostly working (and don't mind about texture issue for Wendover tho, cuz it's mostly done)
     
  10. haraja

    haraja
    Expand Collapse

    Joined:
    Jul 21, 2022
    Messages:
    104
    Hi,

    Thanks so much for the help. I found that to apply transforms select the object u edited, and press Ctrl+A>All Transforms.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice