WIP J-Beam Duplicate beams

Discussion in 'Content Creation' started by Stobby, Nov 3, 2022.

  1. Stobby

    Stobby
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    Hi all, This is my first time posting here.

    I am currently making a few new body's for the D-series with complete new J-Beams. They are not Mesh Slapped! Most parts have been relatively easy to create with the use of Solid works, Blender And the 'J-Beam Exporter plug-in'.

    However i have run into an issue i have not so far experienced. I have made a new front bumper again with its own J-Beam. And every time in game the console claims there are duplicate beams between basically every node. I have confirmed there are definitely no duplicates by making a simple cube J-Beam as a test.

    very confused, Any input would be great. :confused:

    Thanks, Stobby





     

    Attached Files:

    • jbeam1.jpg
    • jbeam2.jpg
    • jbeam3.jpg
    • jbeam4.jpg
  2. DrowsySam

    DrowsySam
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    The blender exporter usually adds more beams where the triangles are, I ran into that issue too.
    My workaround is just exporting without triangles/faces, then there will be no double beams. You can then re-export with triangles and just copy the triangle section to your jbeam.
     
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  3. Stobby

    Stobby
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    At first i suspected this too as i have ran into that particular issue early on, However it is not the case this time. I have disabled triangles and only exported nodes and beams. I have just now tested again with just a simple cube consisting of 8 nodes and 12 beams with definitely no doubles confirmed in the physical j-beam code, And again the console is claiming a duplicate beam of every single beam. Its got me completely stumped.

    I have also tried different node ID's in case of conflict to no avail.

    I have attached the J-beam with just a simple cube if any one would like to test.
     

    Attached Files:

  4. PowerstrokeHD

    PowerstrokeHD
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    I am not experienced with jbeam's either but I wanted to welcome you to the forums.
     
  5. Stobby

    Stobby
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    Thank you Mate!, I hope to be a regular around here. :D
    --- Post updated ---
    I managed to work it out finally! For some reason the J-Beam doesn't like having the same 'slot name' and the same 'node group name' as the default bumper even though many other mods reference the original parts the same. Anyway changing these values eliminated the duplicate beam error, I hope this can prevent someone else from having the same problem i had.

    Here's a little teaser of my work so far. modeled after a late model Mazda BT-50 dual cab. Extras so far are a 5" stainless steel snorkel and the bull bar.
     

    Attached Files:

    • BTTEASER.jpg
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  6. TrackpadUser

    TrackpadUser
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    I generally recommend against using the exporter for a few reasons, but the biggest of which is that it tends to make a huge mess.

    This isn't too much of an issue for something simple like a bumper, but as soon as you want to do that requires a minimal amount of fine tuning of beam properties (including having different properties for different sets of beams), it's pretty much impossible to do.

    The workflow I suggest using instead is to create a dummy jbeam in blender, and copy node coordinate by hand. You could also use only the nodes from the exporter, but make sure to rename them to a half decent naming scheme that is "symmetric", so nodes in the same position left/right have the same name just with r/l suffixes (or multiple r's and L's)
     
    • Agree Agree x 4
  7. Stobby

    Stobby
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    Thanks for the tip, As J-Beam creation is relatively new to me i am focusing on just basic structures without separate node/beam groups and don't have any anticipated deform at this stage. Of course this is something that will added at a later date. When the time arrives i will be trialing using FEA analysis to determine the most realistic J-Beam structure, This is something that i do not believe has done yet.

    Would anybody want a dedicated thread for this build? If so let me know.

    Regards, Stobby.
     
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