Damageable Transmissions

Discussion in 'Ideas and Suggestions' started by TheRiceFarmer [YT], Nov 6, 2022.

  1. TheRiceFarmer [YT]

    TheRiceFarmer [YT]
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    So, Apparently Transmissions are inmortal at this point, what if the transmissions were damageable and could break.

    Like, they overheat, clutch gets damaged,flywheel broken, or damaged.
    what do you all think?
     
  2. Jackets64

    Jackets64
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    The only real damage that transmissions can currently experience is damaged manual gears from shifting without a clutch. Manual clutches can overheat, but they'll recover if you leave them alone for long enough. It would definitely be nice to have more transmission damage opportunities.
     
    • Agree Agree x 3
  3. bussin.buses

    bussin.buses
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    yeah, once I forgot to use a clutch, and it burned the entire first gear cog off lol (in a base moonhawk)
     
  4. PowerstrokeHD

    PowerstrokeHD
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    Along side that, I think there should be more Damage Notifications.
    (ex. Steering Damaged/broken, suspension collapsed/broken, etc)
     
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    But those things you can physically see so no message is needed about that
     
  6. PowerstrokeHD

    PowerstrokeHD
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    You can also see a tire deflate or an axle break
     
  7. Gregory TheGamer

    Gregory TheGamer
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    Not always. If an axle beam breaks it does not always equate to the model change.

    Anyway, I'm 100% the devs will add transmission thermals and diff thermals sooner or later. The clutch can overheat if you keep the clutch half engaged. You can lose gears if you shift incorrectly. The most important things on transmissions are already in the game.
     
    • Agree Agree x 2
  8. DeWorD

    DeWorD
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    not sure, but cvt transmissions break up? rarely use those, but few times engine runs perfect, but car wont go over 5km/h
     
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