Released 2016-2022 Bugatti Chiron (Update V1.35 Released!)

Discussion in 'Land' started by Inn0centJok3r, Nov 6, 2022.

  1. Inn0centJok3r

    Inn0centJok3r
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    Which game version are you using?
    Also, the sound is there and should work. Try using the mod with ONLY it enabled and everything else disabled.
    There is a lot of understeer but that's intentional. Not as bas as you describe it tho. Are you sure you have ABS enabled?
    Also, are you using the arcade steering mod? It does not like high speeds.
    The car is perfectly stable at high speed, that must be an issue on your end
     
  2. Bot_imppa

    Bot_imppa
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    hm temp go up and broken engine
    --- Post updated ---
    hi you mod is stole https://www.modland.net/beamng.drive-mods/cars/2016-2022-bugatti-chiron.html
     
  3. locualo

    locualo
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    that's unavoidable sadly that mods go to russian sites after they are posted here

    edit: actually it is a reupload of someone who made a rework of this mod, link here:
    https://www.modland.net/beamng.drive-mods/cars/2016-2022-bugatti-chiron-trix.html
    he says he has permission from innocent which i guess it's not really true
     
  4. Inn0centJok3r

    Inn0centJok3r
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    No that was already on there before I released this here. It‘s originally TriX‘s mod and he decided to upload the much improved version there too
    He had my permission as it’s originally his mod
     
  5. U00JLH5

    U00JLH5
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    I think this is a good mod for being a mesh slap. It does not look like a Scintilla until panels are removed or you look under it. However, it still feels different from a Scintilla. If the feeling was what you wanted to achieve, then you did a good job. The only thing that bothers me is the modeling around the engine, but it is still a good mod. You have been my favorite mod maker since the first Gavril Vertex was released. Keep up the good work.
     
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  6. MustangCzAhri

    MustangCzAhri
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    You did such a amazing job with the mod. And nice touch for including some irl Chirons like the Tates one.
     
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  7. esesel

    esesel
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    a great mod on controller but completly undrivable on a wheel
     
    • Agree Agree x 1
  8. Schnoesel

    Schnoesel
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    I dont use any mods ... but I found out ... the car pulls to one side when accellarating really hard and it starts at like around 280km/h and ends at 360-380 km/h when driving in a strait line
    and when driving around bends at low speeds its obvious the car wants to break out with that power, so that is fine I guess
    I guess it has to do with the power output split idk how much power goes to the rear wheels if you set the power to go a bit more to the front wheels the car doesnt break out that much but Idk how it is IRL
    and yeah i fiddled a bit more around with the toe and camber and I saw what you ment yeah
     
    #228 Schnoesel, Nov 12, 2022
    Last edited: Nov 12, 2022
  9. Inn0centJok3r

    Inn0centJok3r
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    Very odd
    Have you tried if changing FFB settings does anything?
     
  10. esesel

    esesel
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    the scintilla drvies fine with it... the problem isnt really the ffb but its really unstable above 150 or 200 kmh
     
  11. lucasmatthewventanilla

    lucasmatthewventanilla
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  12. ghs129

    ghs129
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    This has already been posted here.
     
  13. Inn0centJok3r

    Inn0centJok3r
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    Oddly enough there are no issues at all on controller or keyboard. Also one of the people who helped with improving handling used a wheel and it was fine for them. What wheel do you use?
     
  14. Davina

    Davina
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    So after seeing Neilogical video, which I didn't actually watch because he can't pronounce it properly (what is wrong with some of you...), I downloaded this.

    Holy wowsers blood & thunder soundtrack. I've been driving on the PC for over 20 years - this is arguably the best vehicle I've even seen. I even got a different set of speakers & put them behind my chair.

    Forever amazed by the efforts of all those involved in the creation of this - congratulations on your intricate work.

    I'm still on the blue one. Interestingly it was starved of oil after less than 3 laps of Nordschleife & that's just while pootling. Oh well I guess more testing is required...

    If you want me you konw where I am (Nardo).
     
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  15. Abo Ali Altmimi

    Abo Ali Altmimi
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    hi thx very much for the mod i hope we see koenigsegg and gl
     
  16. gmereqpl

    gmereqpl
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    I want to first point out some things:
    -the braking system is good on the base model, but in better tier models (like super sport) when pressing brake at 100% they are loosing traction (it stopps at around 85% brake pressed)
    -i know Chiron wasn't made for cornering, but when it comes to even a bit of braking on corner it looses traction so much,that it baerly turns, and in my opinion performs even worse than in real life
    -if you want it even more realisitc, the temps are keeping too low when you compare it to real life performance of cooling in this car
    -the rpm gauge...it's quite weird,looks more like graph, why didn't you put a typical chiron's rpm gauge?
    -again, the braking when the car is almost stopped, in my opinion the wheels lock a bit to early, and braking from speeds below 150kph feels a bit less effective than in real life
    Waiting for these things to be improved in 1.2 version, also really want to see opennable doors here, if you include all these things in futher updates, this will be probably the best real life car mod of all time. (comparing to the original version which was very crappy and made bad, one of worse mods then)


    Edit:we need veyron and maybe some other super car brands like koeingsegg or lamborghini, i see big success, because like it was with Chiron, there are only few mods that are poorly made
     
    #236 gmereqpl, Nov 13, 2022
    Last edited: Nov 13, 2022
    • Agree Agree x 1
  17. Inn0centJok3r

    Inn0centJok3r
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    It's not an RPM gauge. Those are edited SBR gauges.
    About the braking, The irl braking distance is 31.8m. The car in game basically has just that distance. The braking performance from 400 irl is 9s. The car in game does basically the same time. Not sure what I'm supposed to change here. The understeer prolly is a bit much, tho if you total everything up, the track performance comes close to or even better than irl. A 7:05 should be possible on the Nürburgring. The Veyron 16:4 managed a 7:40. I'd say thats a realistic gain, looking at the improvements on the Chiron. You also gotta remember that this is a 2 ton car
     
  18. Jer

    Jer
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    a wise man once asked...
    "So what color is your bugatti? - The Top G
     
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    • Agree Agree x 1
  19. esesel

    esesel
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    fanatec dd1
     
  20. Im_Caiow

    Im_Caiow
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    Goat! Indeed really good quality mod.
     
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