Covet Bumper Issues

Discussion in 'Content Creation' started by JustSomeArabGuy, Nov 13, 2022.

  1. JustSomeArabGuy

    JustSomeArabGuy
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    Mar 11, 2018
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    Hi everyone, I have a mod for the Covet in which I have a couple bumpers, and when I saw them in game, and they were perfect, except for one thing. Check it out in the pictures below. The shading on the top of the bumper (the side that faces up) is a little weird. I have included the BeamNG bumper, and my bumper. The BeamNG bumper is a smooth black all the way through. My bumper has some weird shading near the top, and a little weird black shadow looking line near the license plate. Anybody know how to fix these?
     

    Attached Files:

    • screenshot_2022-11-12_20-12-23.png
    • screenshot_2022-11-12_20-11-25.png
    • screenshot_2022-11-12_20-11-07.png
    • screenshot_2022-11-12_20-10-17.png
  2. HylianWolf

    HylianWolf
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    Sep 20, 2022
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    Are you using ambient occlusion? That setting in the gfx makes some models produce self-shadowing which is dependent on lighting.

    Honestly I see no issue here.
     
  3. Joobles

    Joobles
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    I can see some odd shininess on the sides too, did you set the edge split correctly before exporting it?
     
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  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Jul 10, 2020
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    Yeah looks like wrong edgesplit settings to me (or complete lack of edgesplit)
     
  5. JustSomeArabGuy

    JustSomeArabGuy
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    I am going to try using edge split, currently ambient occlusion is on.
     
  6. JustSomeArabGuy

    JustSomeArabGuy
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    Ok, so edge split worked, the shading is perfect, however it has created another problem. That indent that goes throughout the bumper that looks a bit like trim (near the top) has been smoothed out. Also, that weird shadow on the bumper crease is still present. Any ideas.
     
  7. JustSomeArabGuy

    JustSomeArabGuy
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    Small bump here, but it seems all Covet bumper mods have these issues, also, the edge split fixed nothing. I'm starting to think this may be something the devs have to look into. Any other ideas?
     
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