Hi everyone, I have a mod for the Covet in which I have a couple bumpers, and when I saw them in game, and they were perfect, except for one thing. Check it out in the pictures below. The shading on the top of the bumper (the side that faces up) is a little weird. I have included the BeamNG bumper, and my bumper. The BeamNG bumper is a smooth black all the way through. My bumper has some weird shading near the top, and a little weird black shadow looking line near the license plate. Anybody know how to fix these?
Are you using ambient occlusion? That setting in the gfx makes some models produce self-shadowing which is dependent on lighting. Honestly I see no issue here.
I can see some odd shininess on the sides too, did you set the edge split correctly before exporting it?
Ok, so edge split worked, the shading is perfect, however it has created another problem. That indent that goes throughout the bumper that looks a bit like trim (near the top) has been smoothed out. Also, that weird shadow on the bumper crease is still present. Any ideas.
Small bump here, but it seems all Covet bumper mods have these issues, also, the edge split fixed nothing. I'm starting to think this may be something the devs have to look into. Any other ideas?