I noticed that the upper front right wishbone was not aligned with its knuckle, seems like a simple modeling error. The other side is correctly aligned. The lower ends are well aligned, as with the hub assembly as well.
With the exhausts on yeah, I think that was unintentional. With the stock exhaust it definitely is the same sound file but If you take the exhaust completely off of the v6 it sounds like a v6.
version your on, if its latest then thats good. just clear cache, find a tutorial on youtube on how to
ok so somethings that are a bit odd side steps the jbeam collision triangles are flipped the fuel tank is very weirdly done and im not sure if its for all configs but the Nebula Edition the rear wheels jbeam is off by a good bit These are some minor issues ive found but over all well done
I don't know if this is intentional or not, but the steering feels very delayed and the handling of the car is below optimal. Overall, excellent mod!
The V6 TT engine has the same V8 sound as the true V8 --- Post updated --- I agree, it's a small wheelie but significant. --- Post updated --- Also, the 3rd row head rests are very thin. (I don't know if it is because of the folding mechanism or what.)
dk if the brakes are intentionally terribly bad but it takes 3-5 business days to stop from highway speeds
Is the tail light strip meant to be lit up with the daytime running lamps? Haven't got the headlights on and they toggle on and off with the ignition. Cleared cache etc and still the same.
Hi, I'm getting really low FPS upon spawning this mod. Other vanilla/mod cars run smoothly just fine. I have a mid-range pc btw
Weird one, but I've noticed that you can see the outline of the FCV logo on the mesh of the grill and lower bumper, and it looks the the mesh on the side vents doesn't reach the edge of the hole in the bumper cover, leaving a hole Also should the offroad versions (The U-range) not use the raised sideskirts to match the offroad bumpers? And the numberplate on the spare tyre can't be made into a UK Yellow one. Oh, and Ceiling is spelt as "Celing" in relation to the roof Other then that, very well done
Oh one more, the window switches don't have a RHD equivalent, so the passengers have control of all the windows, and the driver doesn't!
Hello! Amazing work. Just wanted to report a small issue I noticed: The issue I noticed has to do with the police coding (IDK what else to call it) It seems as if the police variants of the Centauri aren't recognized as police by the Traffic AI. They will pull over and such when sirens are activated, however no police chases are initiated. I did notice that the 2 high end luxury editions are being recognized as police cars. Traffic AI will initiate police chases when I'm driving around. Can you double check what may be causing this? Thanks.
Tried this out yesterday, and I love it! I did find a few small bugs, though: - It is impossible to equip third row seats in a model with 2nd row captain's chairs. Unfolding them causes them to break. - The regular BeamNG roof rack vibrates if you put a Beam Box on it, especially when empty. - If you try putting a Beam Box on the offroad roof rack, it will be completely unattached, and slide off.
not sure if this is intentional but the suspension on the ht36 is really stiff other than that, absolutely amazing mod
Such an amazing car mod! It's so good it could be part of the official BeamNG lore! But I have a reservation and an idea for improving the car. Reservation: why does the 3.5 V6 sound exactly like the 4.4 V8, both inside and out? It's deceiving. I mean, the stripped version with the 3.5 V6 sounds like a V6 should. Idea for the L520T Nebula Edition: have you thought of integrating the starlight roof in the panoramic sunroof instead of offering it with no sunroof at all? The panoramic sunroof is part of the luxury equipment of the top-end versions in many luxury cars, after all.