WIP Beta released NASCAR TRACKS (thatonekidd789)

Discussion in 'Terrains, Levels, Maps' started by thatonekidd789, May 13, 2022.

  1. Icantdrive.....nascar

    Icantdrive.....nascar
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    on part 3 of this how do you make a new level with out it crashing
    I also have no template map in beam for some reason
     
  2. Simitar

    Simitar
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    Still working on fixing the Watkins Glen track.

    Update, new beta version (v7) available now.All walls and fences should not be sticky.
    Fixed the textures on the pitboxes, start finish straight, crowds.

    You need to remove the previous version and possible clear your cache.
     

    Attached Files:

    #162 Simitar, Nov 12, 2022
    Last edited: Nov 13, 2022
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  3. mandude03VideosYT

    mandude03VideosYT
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    theres a giant invisible mountain just off the esses, i could send kyle larson to the moon with that
     

    Attached Files:

    • 20221114213358_1.jpg
  4. Simitar

    Simitar
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    Yes, that has been fixed in the latest beta.
     

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  5. AzP

    AzP
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    i can still find some sticky walls but thats fine.
     
  6. Simitar

    Simitar
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    It's still a work in progress. So expect bugs and some sticky walls.
     
  7. Aurer_

    Aurer_
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    the track has certain bumps in turn 2, 7 and 12 that just throws the car off, is that supposed to be happening? if im on the gas through these "bumps" the car just gets turned. Maybe its just me, but if anybody else has this problem it would be nice to shout out. I am using the latest posted version of the track aswell

    reference photo for the turns

    edit: if i have missed someone already saying or talking about this i apologise
     
    #167 Aurer_, Nov 24, 2022
    Last edited: Nov 24, 2022
  8. Experimental Pilot :-)

    Experimental Pilot :-)
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    MAKE NORTH WILKESBORO PLS
     
    #168 Experimental Pilot :-), Dec 22, 2022
    Last edited: Jan 13, 2023
  9. AzP

    AzP
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    they are geese just wait its in a different track pack
     
  10. Icantdrive.....nascar

    Icantdrive.....nascar
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    its fine, he's just requesting a track
     
  11. AzP

    AzP
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    cant wait for texas
     
  12. Simitar

    Simitar
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  13. bobbiz3

    bobbiz3
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    I lose 300 fps when I spin out and lay skid marks. Even with all settings on lowest. Doesn't happen to default maps.

    AMD Ryzen 9 3900X 12-Core Processor, 4000 Mhz
    32 GB ram
    NVIDIA GeForce RTX 3080
     
  14. abfan88

    abfan88
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    any more tracks????
     
  15. AzP

    AzP
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    dont think so
     
  16. abfan88

    abfan88
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  17. Pawshore

    Pawshore
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    He somewhat feel out of the modding community. I've been planning to do remasters for a little bit but, I've been meaning to ask him if I can.
     
  18. Aurer_

    Aurer_
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    i wish someone would do watkins glen again, without the randoms bumps in the esses and all around the track that makes it impossible to drive on
     
  19. stephenmunger16

    stephenmunger16
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    I don't have those issues with the map, might just be an issue on your end just not sure what it would be
    --- Post updated ---
    Go into the world editor for the map (F11), at the top of the screem click "window" and then "datablock editor". You'll see a pop-up list come up, go down to "DecalData", and then click on "tireTrackDecal". After that, go back to "window" and click on "inspector". You'll have a second list pop-up after you click "inspector". On the "inspector" list, go to decal size, and turn it from 0.4 down to 0. This should fix 100% of the lag you experience while sliding/spinning and this works on all maps. Hope this helps!
    --- Post updated ---
    Any chance you're playing on an old build of the map? That problem was fixed in the most recent upload of it, the file should be named Watkins_Glen_B9. I used the map for a race for my youtube series, and there were zero jumps in the esses or anywhere, but I remember an older build of it did have them.
     
  20. Aurer_

    Aurer_
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    maybe something went wrong but i have downloaded the b9 version multiple times and it still has those annoying bumps in the esses and outer loop etc
     
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