Since seeing the military-looking truck, I wonder if the Sunny map will have some sort of military element to it. The southwestern U.S. has all sorts of military bases, test sites, etc. Like one edge of the map can be a big fence marking where an atomic bomb test occurred at some point, for example. Plus if the map is in the New Mexico desert, we can all play "Breaking Bad"
hahaha I'm not implying they'll have a massive delay to deliver on these promises. I'm mentioning it because it was one of the most massive updates of content in the history of BeamNG. --- Post updated --- Breaking Benjamin
8x8 vehicle with an I3. --- Post updated --- I'm just going to guess the update is coming on December 6th or later. These are all unused sounds. V8 sounds the New Pickup might have, and Bastion might get: "V8_cross_02_engine", "V8_cross_02_exhaust" I6D sounds the New ETK Truck is going to have: "I6D_3_engine", "I6D_3_exhaust" I3 sounds the New FPU vehicle might have: "I3_3_engine", "I3_3_exhaust"
The I3 for the 8x8 isn't that certain because the engine in such a car needs to have enough torque to overcome friction from the locking diffs and transfer cases. Plus, the teased car looks quite a bit larger (and heavier) than the Beaver. But boy, am I really curious about listening to these new sounds!
What if to be really chaotic they do the update in two part. One next Thursday the 1 of December instead of the teaser. And then an other update on the 20th. Maybe like that: thing that got tease today, ETK bodywork and small physic/game engine rework on the 1. And on the 20 pickup + map + maybe tire thermal or some bigger physic/game engine change as a .1 update.
Logically, that wouldn’t make any sense. Why release content that relies on factors coming in a later update before the factors (such as tire thermals etc) that it relies on. Logically, you’d have to do that the other way around, or just not do it at all.
The new V8 in the bastion without an exhaust sounds so good, same with the new I6D in the T-Series without an exhaust. The new I3 just sounds like a beefier I3 from the Vivace.
A couple of thoughts about the new "Otter / FPU" vehicle that was revealed this morning (and what a pleasant surprise that was!) This is absolutely an amphibious all-terrain vehicle (AATV), and not a UTV. Note the lack of any suspension steering knuckles on the front axle - this enables the sealing of the underbody at the cost of sacrificing any suspension (save for low-pressure tires). Steering is by skid-steer arrangement, with one side halting while the other side continues (combined, this produces a very unique driving dynamic). Exhaust is usually a pipe exiting through the left (driver's) side of the hood / "front fender" area, though the body is entirely plastic and has only three pieces - a lower tub, an upper shell, and the hood. seating is a bench up front and two benches facing inward in the rear (like in an old Toyota FJ45), and the bodywork usually provides a mounting point for an outboard motor at the rear centre. Judging by the LED headlights and the complex shape of the hood, this is an up-to-date modern interpretation of the vehicle archetype (It's worth noting that the history of the AATV dates back to the 1960s). One thing I want to call special attention to is the tires - those appear to be the Grip-All interpretation of the Goodyear Runamuk tire, which was specially designed for AATV application. They're low-pressure tubeless flotation tires for good traction on soft surfaces and to act in place of suspension. The paddles cover the entire width of the tire for propulsion in water (It's slow, but they do 'swim'), and the spaces between them are large for self-cleaning. We're seeing some optional extras here - most visibly the brush guard and foglights. Other popular accessories include: A fold-down windshield. A soft-top (full or half-cab) A roll cage (note that unlike the Hopper or a Jeep, the cage is outside the soft-top instead of inside. Note also the license plate mounting here) Equally amphibious trailers are also common and available. (Incidentally, I happen to have ready access to a small trailer like the one at right - @Leeloo - if the dev responsible for developing the new vehicle wants reference images or measurements for building one, I can provide some) Winches and plastic caterpillar tracks are also common, but both of those have yet to be implemented in-game in any functional capacity. There are a couple of possible configurations available for the AATV to play with in addtion to the usual 6x6 and 8x8 models: When equipped with rollcages, emergency lighting, and either a stretcher or small water pump, they're surprisingly popular with european backcountry fire and search-and-rescue crews. There also exists an active 6x6 racing scene in the USA, mostly running vintage models. Oh - one last thing. The primary piece of technology that makes them possible (the special transmission) was produced and developed in Canada, and the country continues to be a leader in the production of this vehicle archetype today. (Though their invention can be credited to a Spanish racing driver turned auto-parts manufacturer.) It's quite likely that we'll see a new 'country of origin' in the vehicle selector!)
Very informative, there's some really cool stuff there. I definetly would love to see those trailers and racing configs. I guess in a weird way we are getting those floater tires I've been asking for. These might look a little weird on a D35 though
The 8x8 system in AATVs is ... unique, and relies primarily on chain drives. I'm not sure how many engine layouts they use (a V-twin seems to be in some), but 627cc and 824cc engines provide enough displacement to do the job.
floating point unit! of course! this means the main technical improvement to 0.27 is going to be the floating point accuracy rework, stabilising cars when they're really far away from 0,0 coordinates, this of course will allow support for the new 16x16km desert map, along with nadeox's delayed SSRB V2! /s but on other discussion, does the bloom on the headlights of the argo thing look different?
Honestly, even 60 would be fair given the amount of content the game will have once it's out of early access. But I doubt most people are interested in spending that kind of money on a non-AAA game, even if it has far more content than many modern AAA games. 40 would probably be the sweet spot.