Released All new Automation Engine Converter

Discussion in 'Utilities and programming' started by L0c4lh0sT, Aug 27, 2014.

  1. B_Wilco

    B_Wilco
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    Watch out for the extreme gear spacing values, if they get below a certain point, say 0.25, it starts making gears that will cause BeamNG to blow tires off.
     
  2. L0c4lh0sT

    L0c4lh0sT
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    2.1.1 Released! Check the first post!
     
  3. upsetkiller

    upsetkiller
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    i suppose it does not work with the experimental . or it still needs manual editing of the engine files :/
     
    #83 upsetkiller, Sep 12, 2014
    Last edited: Sep 12, 2014
  4. L0c4lh0sT

    L0c4lh0sT
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    Yes, you are correct. It will not work out of the box. However you can make it work again by extracting the content of the "content\vehicles" folder to the BeamNG main folder. This will extract all vehicles back to it's old location.
    BeamNG still seems to check that path for jbeam files because if there is a folder with a vehicle tuning file inside, you can load it in game.

    By the way, please leave a short feedback about EngineConverter's current build.
    A short "Everything works" would be nice. Or if it's not working for you leave a short description of your problem.
     
  5. upsetkiller

    upsetkiller
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    nah i got rid of the experimental , not worth the trouble , will be testing with the stable build again

    - - - Updated - - -

    OK so tried it in the stable build and worked like a charm!

    tried my 2.5 liter inline 4 340hp and 252lb/ft torqe with 8 geared transmission car from automation on the Civetta Bolide with transmission n all . it works like a fkn charm after i remove the cars default transmission from the parts list . this is awesome
     
  6. xXblueray95Xx

    xXblueray95Xx
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    wierd why i dont have the automation folder :/
     
  7. L0c4lh0sT

    L0c4lh0sT
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    Maybe not installed correctly? Pirated version? Deleted the folder? I don't know...

    Normally it can be found in "C:\Users\%USERNAME%\Documents\Automation". But that can vary due to different Operation Systems.
     
  8. xXblueray95Xx

    xXblueray95Xx
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    i have the experimental verson
     
  9. L0c4lh0sT

    L0c4lh0sT
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    1. I don't support the experimental version. Because I don't know if changes are final!
    2. I think you don't understand the concept of EngineConverter.

    You need Automation Game (http://automationgame.com/) and BeamNG for the EngineConverter to make any sense.
    If you don't have the Automation folder in your Documents, I suppose you don't have Automation installed.

    You should try to read and understand the first posting in this topic.
     
  10. xXblueray95Xx

    xXblueray95Xx
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    ooooh sorry i didnt notice that any thanks for you help
     
  11. goldzatfig

    goldzatfig
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    Anyone help me out here? I can't find this "engines" automation thing... what even is it? I've never heard of it. All you guys seem to have worked it out.
     
  12. L0c4lh0sT

    L0c4lh0sT
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    Either read my first post again or read post 89....

    Gesendet von meinem GT-I9505 mit Tapatalk
     
  13. DreamsAndMelody

    DreamsAndMelody
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    Hi im using windows 8.1 automation b1418 and no experimental version of beam ng drive but whenever I go to install the program it tells me I need Microsoft .net framework 4.0 full I have installed and uninstalled windows .net framework versions 4.0-4.51 5times and always get the same message.
     
  14. L0c4lh0sT

    L0c4lh0sT
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    Sorry for the delay but I was busy with my RL.

    So I've tested it in Windows 8.1 without any errors or problems. Everything is running.

    Can you post a Screenshot of your installed programs? I only need the part with .Net.
     
  15. Nivracer

    Nivracer
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    The only problem I'm having is i can't get other engines into cars without the engine tuning section on the parts selector. An example would be the Mitsubishi, it has no tuning option under the engine.
     
  16. L0c4lh0sT

    L0c4lh0sT
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    I described this behaviour somewhere in this Thread. If there is no tuning available for the car you need to create it manually in the jbeam file. Take a look at the hatch Engine jbeam for an example.
     
  17. GameChap60

    GameChap60
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    Umm... Bug i think, some cars aren't showing up. Help please. Using latest experimental
     
  18. L0c4lh0sT

    L0c4lh0sT
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    Can you provide some pictures?
    Remember that I won't support the experimental build!
     
  19. Aboroath

    Aboroath
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    Since it appears 90%+ are using experimental you may want something like this on the first page, first sentence:

    THIS APPLICATION DOES NOT SUPPORT EXPERIMENTAL!!!!
     
  20. L0c4lh0sT

    L0c4lh0sT
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    It's written in the last line right above the Downloadlink.
    But I added it to the first line also.

    Thanks
     
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