Modern class 5 buggies share almost nothing with the VW bugs that the class originated with, at most a few sheet metal body panels. I think that is the Piccolina's front wheel spindle assemblies in the teaser but I haven't properly compared the teaser to what the Picco has in game. I have a feeling we might get both a modern Class 5 (this teaser) and version that uses the front and rear of this as subframes bolted to the Picco's unibody. I'm not sure what the best way to describe that is... Nostalgia class 5? I feel like that would more describe the existing Baja config. Either way it seems like the version left in 0.26 was closer to this than what we saw in the teaser, leading me to believe we are getting 2 versions plus whatever configs they can make from the platform. Almost certainly a tarmac track weapon will be included. Between here and the subreddit I've gotten a lot of less than happy disagreements with me on this... We all want to see a modern truck and there's a lot of reasons for the team to add one. But a trophy truck like this would only share the Bruckell engine with a street truck, and the shell very well could be a generic shell. While I still think a Bruckell modern full sized truck can be expected before full release, I really think a lot of people are getting their hopes up thinking that this in particular is it. Though I've also been saying for 2 years that I'm expecting the next vehicle to be a full sized current MY Bruckell pickup, so I guess I'm wrong no matter what the team does here... As others have mentioned above, it's an XTV like the IRL Argo Frontier. @YellowRusty did a spectacular write up of the IRL vehicle here. Adding to some new speculation... Since it seems we are getting this FPU company as a new all-terrain-vehicle manufacturer, I wonder if they will ever get a proper lineup or stay as a one off manufacturer. IRL Argo also makes traditional ATVs, side by sides, and they are involved with the Sherp (I'm not sure what the exact relation between Argo and Sherp is, their website just says "co-branded"). Overall this could be a catch-all company for some really weird stuff out of left field.
Like 0.24, in 0.24.0 they add missions, map preview, ETK Center remaster, Pessima and H-Series remasters and then in 0.24.1 they add Civetta Bolide remaster and Bruckell Bastion.
Was thinking about the production variant of the pickup truck and I remembered something. It seems that both a good percentage of this forum and the majority of people on the BeamNG subreddit are convinced that there will be a production version of the truck to go with the custom one we've seen. The thing is, from my experience, when such a large percentage of this community is convinced that something is going to happen that isn't actually true, one of the devs usually steps in and says "hey guys, sorry but to temper expectations, X isn't coming/will be different" and so on. They usually do this because they don't want to deal with a pissed off community that's frustrated because their expectations (rational or not) were not met. None of the devs have intervened in this production pickup stuff whatsoever, which makes me wonder...
IF we get a production version of the trophy truck (which would make me wonder why they chose to show us the trophy truck variant first) it's definitely not gonna come in 0.27. I think we'll get the buggy and the van, not even sure about the map as we haven't really seen much of it which could just be the devs not wanting to spoil it... eh Wouldn't it be funny if we just get nothing?..... No, it wouldn't, nevermind.
The devs said they had something big on Tuesday, probs release as 0.26 had a Teaser, and then a sale, and then another teaser, and finally release. We’ve had a teaser, a sale, and a teaser after, now comes the full release…
I mean to be fair we've had like 9 teasers, so that doesn't mean that much. --- Post updated --- After counting, we've had 8 teasers and 6 other development posts since 0.26's release. 1 Teaser Tuesday, 3 consecutive weeks of Teaser Tuesdays and Thursdays, and finally another single Teaser Tuesday for the week. We can expect another teaser or something else big next Tuesday, so that could add to the teaser list.
Someone suggested that FPU stands for https://en.wikipedia.org/wiki/Floating-point_unit On very large maps, BeamNG has the issue that the position data of all the vehicle parts becomes somewhat inaccurate, leading to parts "shaking" without a source in driving dynamics. An improved way to handle Floating-point arithmetic could reduce or even remove that issue and thus would make larger maps much more viable. A further hint into this possible direction is that another dev mentioned that SSRB https://www.beamng.com/resources/ssrb.523/ update is delayed until a future game update. Since this is a huge map (more than 100km long) it would certainly benefit significantly from improved Floating-point arithmetics. FPU also seems an odd name for a vehicle company.... we already have ETK so why not use one of the many existing ingame brands instead? What do you think? *Devs panic* *Devs play rock-paper-scissors to decide which poor soul is going to have to break the news*
Maybe they just referenced a computer term, infamous in various physics simulations to make a new brand, or even, a subbrand? I don't think everything the Beam devs do is just a secret hint.
My take is that we get the truck, the van and the map. Maybe the buggy too or near christmas. anyway im really stoked!
Is this skin new? Leeloo posted this in the Community Cinematic Contest. I’ve never seen this skin, but then again, I don’t really use the Hopper.
To be honest, I don't mind if the devs have a major update for bugfixes and cleaning up stuff here and there and optimization. It would be better than releasing so much content and there are so much bugs which make those features unplayable.
Why should they have to intervene? It's not their fault your expectations are unrealistic, there is no evidence whatsoever that the trophy truck has any production analogue. In real life, this kind of vehicle is built on a specialized racing chassis, plus a lightweight shell that may or may not be shaped or painted to superficially resemble a production model. The only thing trophy trucks share with any road-going vehicle is some parts of the drivetrain, and even these are heavily modified for racing performance. If you think there's been any suggestion of a new production pickup truck, you misunderstand what a trophy truck is and that's on you. No matter, you're all about to learn what they are, what makes them unique and why it is worth having one in a game like BeamNG. Plus, we're already getting another production truck that is totally unlike anything else in BeamNG to date, adding much-needed variety instead of rehashing vehicle archetypes that are already in the game