1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

Thread Status:
Not open for further replies.
  1. Potato

    Potato
    Expand Collapse

    Joined:
    Feb 19, 2013
    Messages:
    1,159
    The wheels aren't moving. They're sitting still, but slowly sliding back.
     
  2. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    I'd like to enjoy the "update", but my controller won't work. The input map loads and everything looks peachy and whatnot but nothing works. I've tried everything; the input map works in the stable, and I've re-written it and made sure everything is right and there are no errors in the console so I'm not sure what's going on.

    My guess would be that the controller is registered as its full name in the stable and unknown0 in the experimental.

    Anyone got a work-around? Is this needing to be fixed?
     
  3. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    I'm working on the input system, i guess i left it halfway broken. Going to work on it now :)
     
  4. Deleted member 31346234

    Deleted member 31346234
    Expand Collapse
    Guest

    cant find my vehicles listed in the game, only those of what gabester made.
    In the file:
    C:\Program Files (x86)\Steam\SteamApps\common\BeamNG.drive\content\vehicles
    is this a problem or should we put cars in another location?
     
  5. ReLuLu

    ReLuLu
    Expand Collapse

    Joined:
    Sep 6, 2013
    Messages:
    14
    Some pages earlier I read that this location
    C:\Users\yourusername\Documents\BeamNG.drive\cache\vehicles
    is where own stuff goes. However I haven't tried it myself C-:
     
  6. L0c4lh0sT

    L0c4lh0sT
    Expand Collapse

    Joined:
    Oct 8, 2013
    Messages:
    57
    C:\Users\USERNAME\Documents\BeamNG.drive\mods -> here goes the zip files (make sure they have the correct structure inside)
    C:\Users\USERNAME\Documents\BeamNG.drive\cache\vehicles -> you can copy the folders here (like before)

    Too late....damn :p
     
  7. ReLuLu

    ReLuLu
    Expand Collapse

    Joined:
    Sep 6, 2013
    Messages:
    14
    I found some weird looking spikes so to say on an intersection on East Coast map. I am pretty sure it's not intended to be there. It also has collision so it's doesn't take too much effort to get a car wrecked. C:
     

    Attached Files:

    • komisches Schlagloch 2.jpg
  8. Again_Dejavu

    Again_Dejavu
    Expand Collapse

    Joined:
    Dec 26, 2013
    Messages:
    717
    Mind zooming out so we can see where that is?
     
  9. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Fixed :)

    Heh, took me about a second to remember where that was :D
     
  10. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    So has there been anyone found for the positions you guys are hiring for? Figured you would have some apps coming in.
     
  11. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,082
    hey lfjhutch, i'm wondering if this is a known glitch in map or not?

     
  12. KiloHotel

    KiloHotel
    Expand Collapse

    Joined:
    Sep 29, 2012
    Messages:
    400
    Oh god yes, my MOMO wheel hasn't been functional in the experimental branch so far, cannot wait to cruise on the East Coast map with a wheel finally, feel so disconnected from the game with a 360 controller in comparison, can't get nearly as immersed.
     
  13. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Wow, thanks for the reply! :D
     
  14. GabrielFarre

    GabrielFarre
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    440
    yes but i fixed it downloading the entire game again

    i doed this steps
    1) delete game from steam launcher
    2) downloadit again!!!
     
  15. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Yeah that is a known issue, will be fixed :)
     
  16. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,683
    Will be? FIX IT NAO!!!1111. Haha I kid
     
  17. Mumia76

    Mumia76
    Expand Collapse

    Joined:
    Aug 9, 2012
    Messages:
    77
    I don't know if this been mentioned before or not. But for me ambient level sounds are extremely loud. They drown out the engine sounds completely (wind, bird chirping and such).

    Also a sound issue, that when I use driver view to drive around as the lateral force moves the view to left or right the engine sound is also moved to the left or right speaker. It's not a slight change in balance, it's almost completely offset with the movement. This seems either a problem with the position of the sound source, or some sound propagation problem.
     
  18. theshark

    theshark
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    137
    go to the options (ctrl o) and change the audioprovider from OpenAL to DirectSound to fix that behavoiur.
     
  19. Deleted member 31346234

    Deleted member 31346234
    Expand Collapse
    Guest

    thank you guys very much! I appreciate it!
     
  20. Potato

    Potato
    Expand Collapse

    Joined:
    Feb 19, 2013
    Messages:
    1,159
    Not sure if anyone has said anything about this, I don't think I've seen anything of it, but, on DRI, if you set the time to night, all of the roads glow. But it's just where there is wear on them. Like the black areas that go parallel down them to make it look like the road was used a lot. I've only set the time to night on DRI, so it might affect other maps, not sure.
    I can take some screenshots if needed.
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice