Released Crash Time 3 vehicle crate.

Discussion in 'Props' started by Vibestation 5, Jan 8, 2023.

  1. Vibestation 5

    Vibestation 5
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    Ever wanted an crate that doesn't open and purely is for show, with an custom Jbeam for the prop? Instead you can drop it off a plane, or do other crate-y things. Try pulling it with your car if you're that inclined, or putting it in a big enough trailer.


    I cannot put it on the repo due to the model and the game's textures not being mine.

    I'll spare you of the legalese. It weighs 935kg, It may not have the best jbeam in the world as it's no beauty, but it can be used as a container prop. You can adjust the weight to make it max out at 22 metric tonnes

    (as seen in the nodeweight menu, Ctrl N several times till you hit weight.)


    upload_2023-1-8_2-4-6.png



    upload_2023-1-8_1-47-42.png

    Jbeam for those who care^

    This mod was an rather quick port.

    Please let me know of any bugs that break the mod.

    Credits:
    Me- Jbeam Structure and PBR
    Synetic GMBH- the model and original game textures from Crash Time 3.
     

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  2. Shados

    Shados
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    bug it doesnt open 0 stars smh
     
  3. Deleted member 509752

    Deleted member 509752
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    Will there ever be any vehicles from the Crash Time franchise?

    Just imagine seeing these.
     

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    #3 Deleted member 509752, Jan 11, 2023
    Last edited by a moderator: Jan 11, 2023
  4. Vibestation 5

    Vibestation 5
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    No, I don’t want to port the cars, those probably need more work
     
  5. NATH 04

    NATH 04
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    I want to play Crash Time now ;)
     
    • Agree Agree x 1
  6. Deleted member 509752

    Deleted member 509752
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    With the more jbeam skills that could happen
     
  7. Vibestation 5

    Vibestation 5
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    They only look amazing in crash time, not really BeamNG.
     
  8. Deleted member 509752

    Deleted member 509752
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    Hmm, Why?

    If those can't exist, Any recommendations?
     
  9. Car8john

    Car8john
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    Try making them in automation
     
  10. Deleted member 509752

    Deleted member 509752
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    That would be good, But unless someone has the models and the skills to JBEAM.

    Any alternatives for the car mods besides that?
     
  11. Car8john

    Car8john
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    Not really, if you just go ahead and make them in automation you don't need to know JBeam or modelling
     
  12. Deleted member 509752

    Deleted member 509752
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    Pretty basic for people that don't know how to JBEAM!

    Now what about the Venom (Mercedes SLS) and the Saphir 3.5 Turbo (Toyota Supra?)
     
  13. Car8john

    Car8john
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    You go make them in automation..?
     
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  14. Deleted member 509752

    Deleted member 509752
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    I guess that's better off.
     
  15. Vibestation 5

    Vibestation 5
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    I’m simply not making the cars, plus I do not have time to potentially basically have to rework the textures,which are basic and the vehicle models. Make them yourself if you’re feeling like you want an “Ben B32” or an “Semir 3.0”

    TLDR: I am not porting the cars. There’s probably better models than some from an 2009 game. Not publicly that is.
     
  16. Deleted member 509752

    Deleted member 509752
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    It's better off.

    Unless someone else decides to do it.
     
  17. Vibestation 5

    Vibestation 5
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    iirc earlier crash time games don’t have normal maps on vehicles unless I’m wrong
     
  18. Deleted member 509752

    Deleted member 509752
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    Someone could probably like make normal maps for them.

    Now how would they grab the models?
     
  19. jackmo2207

    jackmo2207
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    Why do you even want them, they're poorly designed knockoffs of real cars from an old ass game, just find mods for the real versions
     
  20. Deleted member 509752

    Deleted member 509752
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    Hmm, Which mods? Examples?

    I know they are old models, but what if someone wants to make them in the game via Automation or the JBEAM skills?
     
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