There are no tutorials for most things in this game, animating a shifter is not 2 seconds of work but can be several days to get it right.
I've gotten pretty good at reverse engineering stuff over the years, so it shouldn't be too much of an issue. It's just that I'm working on other projects at the moment.
Wooo! CJ2A fascia! Woah, you've done quite a lot already, I'm impressed! Would you consider trying to add the shovel and tools to the sides of the body, and maybe fender mounted blackout lights and spotlights?
honestly seems like hell to add to cars. especially for people who have little modding experiance (such as myself).
A suggestion I have is maybe the CJ5 from Dukes Of Hazzard! Idk why but I also was just thinking about a mod for the piccolina which could make it into the Antarctica-1 which was the first Beetle to go into the antarctic.
Hmm, little 3D stamped GAVRIL logos for the side of the hood and base of the windshield could look quite nice actually! I considered this, but it's stretching the scope of what I'm doing a bit far for the limited time I have available to work on it. Maybe when I've got the CJ-2A and MB parts done, I can look into some CJ5 parts, but I can't make any promises yet! I've actually got to move house quite soon, so I'm hoping I may be able to at least get the new tyres and fascias out before then, as I won't be able to continue work for a little while. So the reason I've been able to do all this so quickly is because I've been working on a Jeep mod for quite a long time before this one came out. I've already got models of all these parts that just need texturing. For the most part, they're almost plug and play with the Gavril GPV because our dimensions are so close. Just a few minor scaling tweaks to ensure a seamless fit. I would like to make civilian and military body tub variants at some point if possible, to accommodate the various parts.
I think the gear whine volume should be increased: In the video below, I increased the gearWhineCoefsInput and gearWhineCoefsOutput from 0.9 to 3.0 where applicable, and lowered forwardInputPitchCoef and forwardOutputPitchCoef from 0.95 to 0.75. I've included a reference at the end as well.
Oh yes, that's beautiful! I found myself thinking the same thing about the whine being too quiet. +1 for adjusting these values for the next release! I'd even argue that they could be increased further than you've already done, to more closely emulate the real sound. I don't suppose you would know how to increase the rolling volume of tyres? The NDT ones I made are way too quiet when rolling at speed on tarmac. If you listen to offroad or crawler tyres that come with the game, they are far noisier and I want to emulate that. It'd be great to be able to make this thing rattle and creak when it hits small bumps too!
I actually personally prefer it with gearWhineCoefsInput and gearWhineCoefsOutput at 5, but I thought some people might find that too loud, even though I also think it's more realistic- from my experience the diffs and transmission always sound like they're going to explode any minute with how much whine they have xD It's also a bit muffled by youtube's audio compression, it's a bit more noticeable in game. As for the tires, I'd never really noticed it but you're totally right- I'm snooping around right now in the tire jbeam files and haven't found out how to change it yet.
I love it. Great work, realism is the way forwards! Hopefully you can work out what to change for the rolling noise too. I had a quick look a few days ago and got nowhere with it. Ah, definitely out of scope for what I'm working on. I'm so enthusiastic about adding bits to this GPV because it's basically the completed version of the project I only got part way through, and I have a lot of extra parts for it already modelled. Looks like you'd just need a skin, snow chains and a roof rack from what I can see though, so it might be simple enough for a more experienced modder to whip that up in a day or so. Myself, I'm quite a bit slower as I'm still figuring all of this stuff out, and I also am quite short on free time at the moment.
Pretty nice stuff klayking For tire noise, if I remember right it's affected by the softness coef parameter.
Thanks! Nowhere near as nice as your work bringing the whole vehicle together with such quality, but I appreciate it! Thanks for the tip on the softness, I'll look into that. Edit: I think I made the whooshing rolling noise a bit louder, but haven't achieved that characteristic humming of the base game all-terrain and crawler tires yet. Even copy/pasting all the tire values and options doesn't seem to achieve it. I wonder what is needed to get that sound... Edit 2: Crud, the rumbly sound is dependent on the tireWidth as far as I can tell. That's not good when you need to use skinny ones. Code: //general settings {"radius":0.356}, {"tireWidth":0.165}, Edit 3: Aha, it can be adjusted! It's the treadCoef! Code: //groundmodel friction multipliers {"frictionCoef":1.0}, {"slidingFrictionCoef":1.02}, {"treadCoef":0.85}, A treadCoef of 2 works pretty nicely for the knobbly NDT tyres. 3 for a more aggressive roll, which I think I'll save for the chunky oversized ones. Edit 4: All this tire stuff inspired me to make the side mounted spare.
I'm glad you were able to get the tire sounds sorted out! When do you think you'll release the first versionof your addition pack? Eager to make a proper CJ2A
I was just thinking about that. I need to tidy all the files up and make a few minor adjustments to some parts, but otherwise everything besides the rusty skin and the incomplete canvas roof should be able to make it into the first release. I'm gonna try and push to get it sorted within the next few days, as I will need to take a hiatus for a few weeks to move house soon, and it feels mean to leave people hanging. :'D TrackpadUser, just to check again, are you still happy for me to release this as an unofficial expansion pack to your mod?
Cheers buddy. Version 1.0 is now awaiting approval on the repository. Let's hope I did everything right! Here's a quick video while we wait...