Perfect, I had already planned to base it off of the 1960 Ferarri 500 and 250 so glad to know I'm partially right for one of them, thanks! --- Post updated --- 1983 Bruckell Confiada is posted! Since the Bruckell product line is now all displayed and sorted in the concept stage, I will make a brand timelime with all of the models, in game and in concept stage, showing the progression of the brand and which parts of its lore are fulfilled and which aspects of it still remain empty in terms of vehicles. (Hint: It is completely opposite of the niches that the Gavril concept stage vehicles fill up)
Complete Bruckell product list including Concept stage vehicles: Likely won't do these for brands with less than 3 vehicles so the only other ones will likely be for Ibishu and Gavril
It is with a heavy heart I announce the cancellation of this project It has been an honor to draw for all of you guys, but I don't think I will be able to continue it. Just kidding, although I'm sure I had you all there for a second. My little drawing hiatus is done and the 1989 Charmand 1304B is on display to prove it. Check back soon for the Fulmine!
Same - I'm back from my vacation, and after I finish up with a few other things in Minecraft, I can get back into Automation building. I think I also have a good method of how to build vehicles - I can just get all the mechanical stuff out of the way and build the bases, and then come back and work on the styling. That might help me catch up fast.
I don't have any new vehicle post for today (yet) but I am just going to update this saying that after all 17 concept stage vehicles are completed, I will continue uploading vehicle drawings to this thread, and simply make separate sections for them
Hey everyone, I have returned... ...without drawing the Civetta, however, I still decided you all earned a 2 Door Euro Sportscar, so I present to you all, a car not on the concept stage but one I figured you might enjoy anyways, the 1992 Charmand Chamechaude The Chamechaude is a French Mid-Rear 2+2 Sportscar originally beginning production in the late 60s as the Chamechaude C101. Named after one of the tallest and most prominent mountains in France, the Chamechaude was a staple of French rally heritage with its incredible gravel and dirt handling and powerful engines. The 1989-1995 run of the Chamechaude, also referred to as the 3rd generation, introduced the optional AWD (made possible with the now engine layout of a longitudinal engine instead of the transverse engine layout used in earlier generations) along with the new Turbocharged 3.2L V6 sending 260hp to the rear wheels through the manual 5spd transmission. These were very drastic changes in the eyes of the design team for the original Chamechaude, so much they considered it blasphemy to the Chamechaude name and an insult to the generation of engineers that proceeded them. Such a dramatic reaction was mostly a result of the nature of the 3rd generation of the Chamechaude. The Chamechaude was not originally a Charmand model, but came from a separate French manufacturer named Chamechaude. The Charmand Chamechaude is designed to be a continuation of the Chamechaude C202, and was designed by Charmand's team of engineers shortly after Charmand acquired Chamechaude in 1987. Despite the beliefs of the original Chamechaude designers, the Charmand Chamechaude saw continued sales success, and its new engine, layout, and drivetrain proved to lure more buyers than it discouraged. These changes would continue to stick around throughout future Chamechaude models. Off the pages, the Chamechaude suprised spectators alike, continuing the longstanding tradition of dominance in international rally competitions. Despite it's incredible performance, however, the spotlight of history would continue to focus on the first generation Chamechaude C101. The 3rd generation Chamechaude would continue to be overshadowed by its successors, who tended to draw inspiration more from the original Chamechaude C101 than the 3rd generation. On the streets, the Turbocharged 3.2L engine proved to be an absolute smasher, providing one of the best power:weight ratios available in Europe in the era. Its European success saw negotiations between Bruckell Motors and Charmand in 1991 to import a Soliad-Badged, Bruckell powered version of the Chamechaude known as the Soliad Robinette, which would have seen the 3.8L and 4.4L V8 engines seen in the Wendover used in RWD exclusive versions of the Chamechaude, sadly only with the automatic transmission of the Wendover. It was even rumoured that the success of the Chamechaude importation would have seen the cancellation of the 4.4L Sport Wendover models, as the Robinette would have taken the crown of the Soliad Sportscar and the 4.4L versions of the Wendover where feared to encrouch on sales. However, it was not meant to be, and issues with licensing, production, and cost dragged the negociations into 1993, by which time the Wendover 4.4L had become well established as the Soliad Sportscar, and the Robinette would simply disturb the already set hierarchy of Soliad, causing more trouble than further negociations would be worth. Despite this, it is said that as many as 10 pre-production and production spec Robinettes, equipped with everything from 3.8L to even a Supercharged 4.4L AWD model, where built and saved from the crushers by several Soliad executives feeling entitled to receive something out of the failed deal. Two Soliad Robinettes do exist in the depths of the Bruckell museum, hidden from the public eye with what are assumed to be both 3.8L engines. However Americans would not be such a stranger to the Chamechaude, as it would have several big-screen appearences during the mid-to-late 90s due to its futuristic appearance and unique design. Most notably, it would be the main getaway car for antagonist Scarhawke in the American action-thriller Dark Owl: Retributions (1997) and would return in the series reboot Dark Owl: Origins (2017) and Dark Owl II: Striking Talons (2022) where heavily modified versions where used for police interceptor vehicles for the 2033 Belasco Domestic Force Patrol (BDFP). It also stars as the hero car of MI6 Files: Inside Hostile Territory (1992) where a blacked out XRT is used by Agents Davies and Evans to enter and then escape 1989 East Germany in the opening chase sequence. In its legacy, the 3rd generation Chamechaude would be known as an awkward middle child of vehicle history, the first product of a new merger designed to improve on the history of both brands. It goes on largely forgotten in preference for some of its other, more recognizable siblings. Finally, in 2022, Charmand announced the newest generation of Chamechaude would abandon ICE engines altogether for a fully electric layout in the upcoming 2024 model, after being available as a hybrid-only model since 2018. I know this might not be the 2+2 sport coupe you might have been expecting next, and I promise the Civette Fulmine will be coming up in the works, however I felt like taking a little break from the script, and decided sharing something is better than nothing at all, hope you enjoyed!
Fulmine posted as promised, I will also post a concept for an upcoming project idea I had in about a half hour and hoping for feedback on it, enjoy!
We have several new additions, mainly the entire Gavril brand of concept vehicles done! Read about the original Grand Marshall, Gavril's finest off roader, A bitter rival with the Italians, and self destructing cars! As for the idea I teased on Tuesday, my plan moving forward from the concept stage series will involve making my own brands and chapters in BeamNG lore, and exploring the ideas and interactions they could have with the established lore of BeamNG. Currently, My plans include to bring in brands reminiscent of Saturn, GM-Era SAAB, AMC, demise of Pontiac, the decline of Mitsubishi, the American Conquest and Departure of Suzuki, and more. Please let me know if you guys have any further suggestions to this of brand lore you might want to see added here.
why does the fulmine sketch look almost 1:1 with the model i made back in 2021 afaik gabester never modelled anything for the fulmine
Weird, this is the Fulmine shell I got sent here earlier saying it was done by Gabester, although if it is in fact yours, I will go fix the error in the original post from it
i think it's kinda funny i somehow managed to fool someone into thinking it was a dev wip by accident
I mean with the angles and design language yeah it looked just like something Gabester wouldve shoved out into a thread to stir hype in the early 2010s, glad I finally have the context to it, I will update the main post accordingly
Welp, it is that time of the week again, head on over to the first post to check out the refreshed 2013-2015 Covet and how its reputation had evolved over the years and into the 2010s, then wander on down to the 92-95 Pessima for a lesson in taillight design that goes into way too much detail about development questions no one really ever cared enough to ask. Also, as an exciting note, we only have 3 Concept Stage vehicles left. I'm sure you guys will be interested into the lore of Jagrl, looking at its product lines, partnerships, and then do an incredible case-study into Swedish naming schemes before we introduce the Soliad Palisade, which would round out the list and end the Concept Stage vehicles list before I move on to my next series of designing my own brands in BeamNG, with lore to fit them into the world of BeamNG (and I promise for these ones I will sharpen my pencil so you guys can actually see what I am drawing instead of it looking flat and dull ). And because I am not the all-seeing, all-knowing, incredible idea generator I like to think that I am, I want to hear some of your suggestions on brands, so to those of you who stuck through reading horrifyingly long stories of lore surrounding the Concept Stage vehicles, this is your turn to help write the story of some of BeamNG's future brand concepts! (not every post can be just me notifying you guys I drew another car, I look like a crazy person talking to a wall here)
Sorry for not building anything much in Automation lately - schoolwork's been a real pain in the ass lately. I'm hoping to get at least one of the cars completed next week, but we'll see on that. And starting in April, I'm gonna have like, zero time at all to do anything but schoolwork, but hopefully, starting in June, I oughta have time to get back to building these cars. If anyone else wants to do these cars in Automation, feel free to - I'm not going to stop you, and I doubt Car8John will, either.
Ah you don't gotta worry about when you get em done, or even if you finish em. Don't work yourself to death on some in game mods if you got schoolwork to do. Besides, everyone needs a solid break once in a while. Work at your own pace and block everything else out, thats how you get the best results. Besides, the fact you even went on to try and make them in automation is incredible enough. Remember, the forums went a whole decade without seeing any of these cars in game, I doubt another few months would kill them now... --- Post updated --- I've also considered doing 3D modelled shells (not full vehicles) of some future concepts after I wrap up the Concept Stage project, wondering about what your guys' opinions are on this if you would want this alongside the drawings, replacing the drawings entirely or just stick with the drawings?
Meh kinda, I do plan on wrapping it up at some point, it's just Midterm week and I've been pretty busy, I do know exactly what I am going to make each vehicle as, I just haven't had the energy to put it all together as of late I'll get them done by March at the latest (and have been playing around in Blender and a few other modelling software systems to see how feasible it might be to bring one or two of the more unique concepts to the game)