I would love to see a German Car themed update for the game that adds a bunch of German Cars. Now that would be cool, along with the ETK remasters.
0.27's record-setting content dump was more exception than rule; there have only been two updates in BeamNG's nearly decade-long dev history that had more than one new vehicle. One can dream, though.
When the Aztek???? *))☺☺oWg♦╝,\∟∟]┴ÄÄNI-67♠6♦* - Goofy ahh sounds affects Then there could be a convertible version like the Nissan Rogue convertible.Beautiful pieces of automotive history.
I was trying to use alt and numpad to make upside-down questions marks, but I didn't know which it was so I made a bunch of symbols. So I just left it there. Seems reasonable for the type of car I'm suggesting.
Ok, so I've recently checked out a few of the older cars (as in the game history, not how old the cars are lore-wise), and personally, I think these four need a remaster the most (in no particular order): 1) Ibishu 200BX Model: not bad, but some parts like the muffler, wheel arches, and automatic shifter are particularly low-poly. Those parts can definitely use some smoothing out. Interior: pretty good, and it's PBR-ed Lights: can definitely use some work. The materials and lens flare here are clearly a bit outdated compared to the newer/remaster cars. Customization: so far there are 2 and a half body kits (the stock one and the widebody, as well as the Turbo Rabbit fender flares) to choose from, a handful of spoilers, and 1 lip. There's SO much potential here, though, as the 240SX and 180SX irl had quite a few different body parts for different factory trims, not to mention the slew of aftermarket body kits. It would make sense for a full X-Type kit, as there is currently only an X-Type spoiler that isn't used on any of the vanilla configs. A RHD, JDM version would also make the car's lore more interesting, similar to the remaster Covet's. Tuning options: iirc the 200BX is the only vanilla car with just one engine option (albeit with different long blocks), and again, there's a lot of potential in this department as well. For starters, a smaller, say, 1.8-litre engine can be used for base models and JDM variants, and maybe even an inline-6 can be used for the top-end and sport models. Why an inline-6? Well, the engine bay is large enough to fit one. Factory turbocharged models would also make sense, plus there aren't any turbo trims in-game yet. 2) ETK I-Series Model: seems fine at first glance but upon a closer look, it becomes clear that the model needs more work than that of the 200BX. It has similar issues to the 200BX with the low-poly mufflers and wheel arches (including both fender flares), but some other parts can also do with some more detailing, especially the grille, which just looks...off. Interior: it's pretty hard to see much inside the car, perhaps due to the lack of PBR materials. The seats and headrests need smoothing, and the shifter is the same for both the factory manual gearbox and the race-spec 6-speed one (which should have its own shifter). This is one of the few cars that have multiple options for the gauges so that's nice. Lights: similar issues with the flare and materials to the 200BX, needs some work. Customization: it currently has options for bolt-on fender flares as well as a full-on Brigsby body kit, 2 hoods, a bunch of spoilers, and a few bumpers, so overall not bad. It is missing an "Old Paint" skin and a bash bar, though, since most other cars have these. Tuning options: better than the 200BX, with 2 inline-6s to choose from. There are a lot of factory trims, including naturally aspirated and turbocharged models. I heard that there are some unused badges, including a "2000i", which could suggest a 2-litre inline-4...? 3) Hirochi Sunburst Model: honestly, as far as I can tell, it's pretty good. Compared to the 2 cars I mentioned already, most of the car is decently rounded without that many low-poly or rough edges. The manual shifter looks weird though, I can't tell if it's the shading or the low-poly bits but something's definitely wrong here. Interior: I don't remember if the Sunburst ever got a PBR interior, but if not, then at least it's easier to see stuff inside. There is only one interior color option, and more certainly wouldn't hurt. The semi-digital gauges are pretty cool, and it's one of the few cars to have a digital odometer. It should also be noted that the paddle shifters could do with some detailing. Lights: too dim, and the fact that the light beams don't line up correctly. Not sure what else to say. Customization: probably the best out of the 4 cars. The Sport S and Sport RS models have their own factory body kit, and the base models have the stock body. There are 2 options for the Sport RS rear bumper as well an abundance of spoilers and carbon fibre parts. Even the roof has 2 options. Turbo Rabbit fender flares and foglight fillers also exist. Tuning options: this is where things get interesting. Hirochi currently has 2 cars, the SBR and the Sunburst. The former exclusively uses flat-4 engines while the latter exclusively uses inline-4s (both have different long blocks with different intake/exhaust options). It might make more sense for the Sunburst to at least have an option for flat-4s, or even factory models that have them. Not to mention that we already have a lot of inline-4s in the game. Also, the Sunburst's race exhaust and the RS exhaust look identical. 4) Ibishu Hopper Model: ok, but the seats and pretty much all the interior stuff need a complete makeover at this point, more on that below. Other parts are a bit low-poly here and there but generally it's alright. Interior: this is gonna sound harsh but I have to say it: it's really bad. I basically can't see a thing in here apart from the gauges, and I'm fairly sure it's not just because of no PBR. The materials seem very outdated. The good news is that there are 5 interior colors to choose from, the bad news is that I can barely see anything with 3 of them. Definitely needs a rework in the materials department. Lights: the headlights are really dim and the glass (including the windshield glass) is abnormally blue-tinted. Enough said. Customization: decent, there are a good number of offroad bits and bobs and whatnot, although I can see some potential for more accessories like roof racks on the hardtop roof. One area the Hopper does stand out in is the number of skins available, iirc there are at least 2 that aren't used on any of the vanilla configs. More body options like a 4-door would be nice, as Jeep Wranglers of that era could be ordered in a 4-door configuration. A facelift would also improve the Hopper's lore drastically. Tuning: The inline-6 is pretty much un-tunable, there's only one intake and exhaust option, and 2 long blocks to choose from (including the stock one). I don't remember much about the inline-4 but I much think it's much better. This means that unless you use one of the Gavril V8s, you really don't have that many options when it comes to engine modifications. Just my two cents.
I wouldn't be suprised if some jdm update is incoming. Miramar and SBR could get some more love as well.
Moonhawk and Burnside: --- Post updated --- but seriously the Burnside is in such bad shape, like sure it drives and you can see the seats, but please reference the fact that it was first introduced with 4 configurations. 4 CONFIGURATIONS. Remember that when it was introduced the D-Series had a pretty nice handful of configs, and most cars had at least 10. Also a 50s car with no old paint is just... wierd.
From a design standpoint, the 200BX should be remastered as soon as possible. The 200BX uses the same design language as the Covet, especially evident in the rear panel, but since only the Covet was remastered and the Covet used red fascia on the higher grades in addition to the previously existing black fascia, the 200BX, despite being above the Covet in price range The 200BX looks cheaper than Covet's high-end model, even though it is priced above Covet's. Naturally, the lights textures are also worse than other 80s Ibishu models, so I think the comparison makes it look relatively worse.