aren't there already like 50 different drift bus configs already? besides all you have to do is give it more power, it requires no precision at all. also crop your screenshots fool.
Power High pressure rear tires Extra Toe Out in steering (front suspension) Extra power, power, power.
So there are only three drift bus and they use jato . I don't think jatos are affordable Plus , the ones who did this bus didn't modified the engine at all . Same engine that's stock The only thing they did was : Removing the electrics components meant for the bus stability and the speed limiter Replaced duallys at the rear with single wheel (like on the front) Called a truck driver later
I have confirmed I have Strep Throat. -.- In other news I've rebuilt one of the first engines I'd built when I started this aspect of the mod, a V6 3.2/3.5L for the 90's Pessima
I am pleased to announce that after 14 days.. I am starting to get my properly regain my voice, still recovering but yea. Default V6 My V6 Here is a comparison between stock BeamNG V6 Exhaust with stock settings.. vs my custom sound/sound table and sound tuning for my V6 sounds moving forward. This is what I meant by research and development yesterday. Excuse the downshifts, I recorded this on controller with full manual button operated clutch.
I don't understand? If you mean my suspension tuning should be on other peoples mods I actually plan to try and collab to create parts for mod cars which have been more deeply fine-tuned with my internal logic and such, as well as improving any half broken variables and stuff I find. - On another note I am currently reworking my Lua again, this time for the very last time as I'm adding a huge, a massive, a titanic feature which will allow me to make engines several times more realistic moving forward.. Allowing for much more diverse engine builds with my engines. It should still remain quite easy for many people to figure out using my engines, while being super fun for tweakers out there that love diving into a sea of engine parts. I cannot wait to re-work an engine on this concept and play test it.. All engines will be planned to have the same thorough level of detail and it should only add about 25% more dev time to an engine. Which won't actually affect anyone because it just means I shove more hours in a single day on any engine I decide to build... Typically I'll do a single engine a day and then stop work so I don't burn myself out. I haven't been doing engines because I'm doing Research and Development. I also will need to source and edit an I6 sound. In terms of what any has seen thus far, between driving my mod... And the screenshots. My mod is on a level much higher then you might imagine.
I apologize for a lack of updates, I'm working pretty hard in research and development to overhaul my engines the way I want them. I cannot wait to get them done. I'm not revealing what my engines are doing for a while because I wanna get a number of them done so I can release something first.
I made pretty decent progress on my engine system. Just fixed some massive bugs. Also got two engines updated.. Just need 1 head and forced induction tweaks. Then I have somewhere between 9-12 Engines to make between I-Series (3) 90's Pessima (3) Legran (2) Covet (2) 800-Series - (at least 1) 200BX (1) Sunburst (1 ~ 13
It's worth noting 1 80's pessima All 3 I-series engines 1 Legran engine And 1 Covet engine (really there are only "2" here) Are platform engines... Which means I'm making many engines where the block is interchangeable and there are differing heads on a single "engine" creating a platform of engines. I-Series actually has a total of 8 + 5 + 3 if I recall. 80's pessima is supposed to get a platform with 3 engines. Covet will have two engines on one platform... Legran will have around 4-6 engines simulated on it's inline 5 platform - These platforms aren't as epically time consuming as they sound. Just stressful to make as accuracy tuning is key, each one probably takes somewhere between 1.25-1.5 x longer to write then a single engine... However being that I plan to write them with more complexity... It will maybe bloat to around 1.75 x per engine platform. The 80's pessima and Covet engines will actually be the most complicated as the differing engines are so wildly different that it becomes complicated. However I am not worried this process. I just cannot wait until I am no longer sick. I have been sick for over 3 weeks. I have antibiotics but might need a second round as my symptoms have yet to vanish unfortunately. I am sorry I've been so slow.
So I've officially done the math, I've been sick.. for 4 entire weeks. Just thought I'd mention that. Please seriously.. I just wanna stop being sick.
Progress may appear very slow atm, I've had to really pay attention to getting my I-Series platform just right.. and it's been a difficult process to say the least. It's still in development, also diverted my attention a bit on some more RnD
In 2 days I should have the I-Series finished. I'll just need to work on some forced induction tweaks/updates between the I-Series and 90's Pessima. Then both these vehicles will be finished and I can move forward to the Legran and/or 80's Pessima. Really working on the most complicated stuff first and slowly moving forward to more and more simplistic stuff so I can work the bugs out so the simple stuff goes smoothly.
I couldn't sleep so I decided to get to work on the I-Series, I now have just the 2 high-performance engines remaining. I've simplified the more basic engines down to 6 engines to reduce redundancy. ~ Previously there was 9 basic engines Early Platform Inline 6 Rev. 2.0L ~ 1 Factory Cam, 2 Additional Cam Options Rev. 2.5L ~ 1 Factory Cam, 3 Additional Cam Options Rev. 2.8L ~ 1 Factory Cam, 3 Additional Cam Options Late Platform Inline 6 2.2L ~ 1 Factory Cam, 2 Additional Cam Options 2.5L ~ 1 Factory Cam, 3 Additional Cam Options 3.0L ~ 2 Factory Cams, 3 Additional Cam Options Here is a taste of what's to come. ~ Example given is the "Late I6 3.0L" There is stuff blanked out as I am not ready to leak all the more advanced parts of this engine system. Consider this a teaser. Everything here is split up so Torque handling is determined by all parts in question having a dedicated value, the game then determines the least common denominator and defines that as the ultimate torque limit of the engine. ~ RPM is handled in a similar manner. The camshafts are the center of the torque curve here, so each individual camshaft option has to be done by hand as if it's a unique engine, this ensures everything works as intended. Intakes will make more power based on the power the engine is making as a whole, so an engine making 170Hp before an intake upgrade will only make small gains, where as an engine making 210Hp receiving the same intake upgrade will gain more power in contrast to the other engine making less power in general. This means when I make V8s you won't have an intake that magically makes 100hp on a 200hp (~ then 300hp total) engine for no reason. There is more going on here then just this however.. when I have more engines, approximately 50% of my current content updated to this standard, I plan to release a preview of the mod which will slowly be updated with more and more content overtime. At that time I will reveal what I've created here. ~ I apologize for the lengthy delays, I have a doctor's appointment later today as I need to determine if I need more antibiotics to avoid any further illness, I am mostly recovered, however it is unclear as to weather it is over just yet.
I havn't finished the performance engines on the I-Series due to lack of drive and complexities with information. For now instead I've decided to make a platform for the most neglected engine on of all my stuff. Which is the 200BX engine I made, it's complete junk so I'm going to be re-working it from the ground up. It'll become a platform engine with the following 1.8L w/ DOHC Head 2.0L w/ DOHC Head & DOHC VVT Head These engines will also have turbos between factory options and aftermarket counterparts.
When you put pro adjustable steering max angle to 100 on roamer and turn left and right a lot of times, the steering will break